PBE Zoe nerfs are hitting the wrong thing. More W nerfs are needed instead.

Nausicäa ··25 votes·11,433 views
peak zoe pt.2

Why would you nerf her Q when her W is the least interactive part of her kit?

Point and click summoner spells + Ahri W + auto attacks is too reliable and the real problematic issue here not her main interactive spell which can be ddoged/miss/blocked.

Nerfing her Q only makes her a shitty champion that still has a problematic W.

65 Comments

Netorare8 votes

The problem of her kit is W, if you nerf her Q she is just trash.

BestPudgeNA3 votes

{quoted}

The problem of her kit is W, if you nerf her Q she is just trash.

The problem with her kit, is her kit. The whole thing just doesn't lend it self to being balance.

Passive to much free damage Q too much range and damage in one ability, other abilities have to lack damage in her other abilities because of it which leads to her getting too much utility W has no cooldown because ? gives movement speed because? Too much RNG BS E 2 forms of CC because ? longest range and duration hard CC in the game basically but also comes with lots of damage because ? insane range nearly undodgeable in some scenarios because of R or vision. Create a trap because clearly it's a weak spell. R Weakest ability in a vacuum but also the "ultimate" because you know the rest of the kit is overloaded. But ends up being strong in reality because of all the built in synergy.

Nausicäa 5 votes

{quoted}

The problem with her kit, is her kit. The whole thing just doesn't lend it self to being balance.

Passive to much free damage Q too much range and damage in one ability, other abilities have to lack damage in her other abilities because of it which leads to her getting too much utility W has no cooldown because ? gives movement speed because? Too much RNG BS E 2 forms of CC because ? longest range and duration hard CC in the game basically but also comes with lots of damage because ? insane range nearly undodgeable in some scenarios because of R or vision. Create a trap because clearly it's a weak spell. R Weakest ability in a vacuum but also the "ultimate" because you know the rest of the kit is overloaded. But ends up being strong in reality because of all the built in synergy.

A fed Xerath will literally Q you for half your HP and its easier to land than Zoe Q. A fed Lux will literally just Q + Ult and 100-0 you from over half a screen A fed Veigar will stun you from across the screen and Q+Ult you for 100% of your health A fed Syndra will Q+E stun + Ult you for 100% of your health A fed Velkoz can Q+ ult you for 100% of your health from half way across the screen

So what exaclty is so out of line with Zoe Q according to you when its actually hard to land on a moving target who isnt total trash?

You also act like e is a godly ability when it takes 2 seconds to sleep which is an extreme liability considering most champions can kill you before it triggers.

BestPudgeNA4 votes

[{quoted}](name=Nausicäa ,realm=NA,application-id=3ErqAdtq,discussion-id=kB0o9Ak4,comment-id=000600000000,timestamp=2018-07-11T03:25:50.029+0000)

A fed Xerath will literally Q you for half your HP and its easier to land than Zoe Q. A fed Lux will literally just Q + Ult and 100-0 you from over half a screen A fed Veigar will stun you from across the screen and Q+Ult you for 100% of your health A fed Syndra will Q+E stun + Ult you for 100% of your health A fed Velkoz can Q+ ult you for 100% of your health from half way across the screen

So what exaclty is so out of line with Zoe Q according to you when its actually hard to land on a moving target who isnt total trash?

All of those champs you listed have 0 mobility, Zoe can steal flashes has a sprint on her W and a temporary blink. Zoe is the only champ on that list that doesn't really require a long CD ulti to burst someone down in the mid game. Zoe gets these things because she doesn't need damage from anything other then Q for the most part. The problem with her Q is because it does so much damage it leaves room for so much extra unfair utility in her kit.

LuthianDelphi2 votes

if were being honest lux also has an extremely short ulti CD but your point isnt entirely wrong

Nausicäa 2 votes

{quoted}

All of those champs you listed have 0 mobility, Zoe can steal flashes has a sprint on her W and a temporary blink. Zoe is the only champ on that list that doesn't really require a long CD ulti to burst someone down in the mid game. Zoe gets these things because she doesn't need damage from anything other then Q for the most part. The problem with her Q is because it does so much damage it leaves room for so much extra unfair utility in her kit.

Zoe can steal flashes, emphasis on the word CAN. It is in no way guaranteed in her kit or in every fight. She doesnt inherently have mobility but can in certain situations.

Her Q + Ult combo have a short cooldown and do a lot of damage, yet its pretty fucking hard to consistently land max range Qs. Meaning its pretty low reliability. Do you watch pro play? Notice how even pro players dont hit max range Qs every time? Probably not even 50% of the time.

To which you can retort 'well you only need to land one'. Cool i can say the same thing about every other mage in the game. I only need to land one Lux Q to combo and blow someone up. I only need to land one Syndra stun with 7 sphere for a kill.

Eye Of Terror3 votes

[{quoted}](name=Nausicäa ,realm=NA,application-id=3ErqAdtq,discussion-id=kB0o9Ak4,comment-id=000600000000,timestamp=2018-07-11T03:25:50.029+0000)

A fed Xerath will literally Q you for half your HP and its easier to land than Zoe Q. A fed Lux will literally just Q + Ult and 100-0 you from over half a screen A fed Veigar will stun you from across the screen and Q+Ult you for 100% of your health A fed Syndra will Q+E stun + Ult you for 100% of your health A fed Velkoz can Q+ ult you for 100% of your health from half way across the screen

So what exaclty is so out of line with Zoe Q according to you when its actually hard to land on a moving target who isnt total trash?

You also act like W is a godly ability when it takes 2 seconds to sleep which is an extreme liability considering most champions can kill you before it triggers.

GL getting fed with Xerath, Lux, Veigar, Syndra, Vel Koz when most retard kids go Ahri Leblanc Zed Yasuo Vladimir Talon

Nausicäa 3 votes

[{quoted}](name=Eye Of Terror,realm=EUNE,application-id=3ErqAdtq,discussion-id=kB0o9Ak4,comment-id=0006000000000001,timestamp=2018-07-11T05:42:52.376+0000)

GL getting fed with Xerath, Lux, Veigar, Syndra, Vel Koz when most retard kids go Ahri Leblanc Zed Yasuo Vladimir Talon

Ya true, but this is not inherently a Zoe problem. Its a balance problem with most mages currently being shit, damage being too high and certain champions, mostly assassins, being broken.

Ive played against my fair share of Zoe's and what irritates me most about her is all the free unavoidable damage from her W and her getting summoner spells. Her Q itself is fairly easy to dodge.

wildfox991 votes

let a lux/xerarth/vel camped behind a tank while they spam abilities at 3/4 times your range and see how funny it is

also it's almost as if a counterpick should be effective


if you meant that they have an high pick rate,no need to flame their playerbase....i could as well say "you are a coward main xerarth" but what would i get from flaming you for the champion you love playing? what i could demonstrate with that?

idk why people can't talk without flaming others....

Malix Farwin2 votes

[{quoted}](name=Nausicäa ,realm=NA,application-id=3ErqAdtq,discussion-id=kB0o9Ak4,comment-id=000600000000,timestamp=2018-07-11T03:25:50.029+0000)

A fed Xerath will literally Q you for half your HP and its easier to land than Zoe Q. A fed Lux will literally just Q + Ult and 100-0 you from over half a screen A fed Veigar will stun you from across the screen and Q+Ult you for 100% of your health A fed Syndra will Q+E stun + Ult you for 100% of your health A fed Velkoz can Q+ ult you for 100% of your health from half way across the screen

So what exaclty is so out of line with Zoe Q according to you when its actually hard to land on a moving target who isnt total trash?

You also act like e is a godly ability when it takes 2 seconds to sleep which is an extreme liability considering most champions can kill you before it triggers.

Crazy right its almost as if Zoe is a "Burst Mage". Every single burst mage in the game can 100-0 when fed(heck half of them can do it without being fed).

wildfox996 votes

you're right on everything but this

Point and click summoner spells + Ahri W + auto attacks

ahri's W deals way less damage,and can't be used multiple times in a row [zombie-nunu-bummed]

######btw nice clip,it shows exactly where is the problem

Crimson Zeppelin5 votes

{quoted}

you're right on everything but this

ahri's W deals way less damage,and can't be used multiple times in a row [zombie-nunu-bummed]

######btw nice clip,it shows exactly where is the problem

It has AWFUL targeting as well. Zoe's orbs have like Isaac newton levels of intelligence compared to Ahri. Also. They can hit towers and take em. You can use hexflash on a turret to take it fast.

wildfox992 votes

They can hit towers and take em. You can use hexflash on a turret to take it fast.

didn't know that

wow,she's more broken than i thought,and i almost permabann her

Nausicäa 1 votes

its a rough comparison dude, give me a break.

wildfox992 votes

yea i just wanted to point out that if we remove the "core" part of her W,the spellthief,then we remove the movement speed,the passive proc and we give it a CD this ability is still stronger than ahri's W

it's insanely overloaded

LawlEcksDee1 votes

{quoted}

you're right on everything but this

ahri's W deals way less damage,and can't be used multiple times in a row [zombie-nunu-bummed]

######btw nice clip,it shows exactly where is the problem

"Way less damage"? Dude, ahri's w deals like, no damage. Even late game all 3 orbs from her w can barely, BARELY, kill a caster minion, and can't even kill a melee minion.

Bisaknosp5 votes

more like nerf q AND w

and lower her freakin base hp+ ms why does she have 340?

Malix Farwin4 votes

{quoted}

more like nerf q AND w

and lower her freakin base hp+ ms why does she have 340?

Q actually pays for a lot of its power from the fact that you have to max range it, it's a skill shot, and it is blockable.

Hethalean6 votes

While I agree it is a skillshot, they did put into her kit a much easier to hit ability that basically almost guarantees you landing the max range.

SugeMinPikk1 votes

And anyone with a shred of magic resist can just stand in front of you and take a tickling..

TheSingularity2 votes

And yet if a tank face tanks the sleep and q they lose over half their hp then and there. The damage amp is rediculous and needs to go. "Land this fat skill shot and you win"

SugeMinPikk1 votes

????

Whether or not a tank takes a bubble has nothing to do with what I just said

Hethalean1 votes

While that is true, what percentage of the game where you think that is true? Especially laning phase? Then that does force the movements of the opponents to protect you with a body block vs being on top of your team. I'm not saying you can't do it. I'm just suggesting that 'just body blocking the q' may or may not be an easy feat.

SugeMinPikk1 votes

{quoted}

While that is true, what percentage of the game where you think that is true? Especially laning phase?

You have a minion wave and you always see her.

Then that does force the movements of the opponents to protect you with a body block vs being on top of your team.

WW does the same..

Hethalean1 votes

Well, you don't always see her, plus your minion wave isn't always there. She does gank, and her from out of line of sight deletes aren't exactly unknown. All of this also suggests that you should never trade with her (because you need minions) in alot of situations except when you can hit through minions yourself otherwise expect to get deleted.

WW maybe does the same, but WW ult isn't AoE. WW goes in, where Zoe does not. WW's is his ultimate, not an ability with a medium cooldown which leaves behind a pool of 'do not go here'. If WW misses his ult, nothing can happen from the ult. If Zoe misses E, it still leaves the pool for a few seconds. Zoe will delete you more safely than WW can.

There are just differences in the core kit. Zoe is much more adept at deleting people from a safe distance than WW is. Especially given that it's useless to flash away from zoe, and infact just kills you more readily because she steals your flash... unavoidable damage on W (which is what people are suggesting is the issue), and you just gave her to tools to kill you while wasting yours... or you can not flash, and die with flash up.

Jaspers4 votes

Agreed, not only yesterday did something create a thread on how the nerf have hurt her wave clear yet most people I hear complain it's her W damage and passive damage that are the issue. She can miss skillshots and still out trade you.

Malix Farwin3 votes

Agreed, if they wanted to nerf her i would of liked to see it go towards the W, not Q.

Oleandervine3 votes

Did you just say RNG spells are reliable?

ankoanko192 votes

{quoted}

Did you just say RNG spells are reliable?

I think he meant more in a way that she can procc it with every summoner spell/ item active that gets dropped.

ÈvilMorty3 votes

Im still waiting for riot to fix her q so she cant recast it when stunned

FlameHalbrdOkido2 votes

{quoted}

Im still waiting for riot to fix her q so she cant recast it when stunned

THIS!^^^^^^^^^^^^^ They need to get rid of ALL the hand holding mechanics in couple of champs (looking at you Yasuo, and Ez/Trist), there are other champs that get to recast abilities while stunned as well, I think Irelia's E was another

Stop allowing champs to break the basic rules of the game

in terms of her W change her minion W so it only grants the base form of the spell and no longer gives free item actives which would allow them to increase the occurrence of minion balloons, additionally allowing enemies to step on dropped minion W spell shards which is better for counter play and would allow them to put even more dmg into W and increase the occurrence of minion balloons even more so it can be a more active part of her kit and gives her W more autonomy in a balanced way. And this is just the beginning. But I look forward to the day where Zoe is more fun for everyone and not just the people who play her.

Akumu2 votes

Agree.

SugeMinPikk2 votes

#outskilled

LegitBusinessman2 votes

I don't play Zoe. Didn't people want more damage on W and less on Q to make her less one shot cheese lord? I guess they botched the numbers?

That clip gave me a hernia.

JarodDempsey1 votes

people just wanted less on her q. Buffs to w just shifted the opness.

PopcornBunni2 votes

What she needs is a change to how her Q redirect logic works. Instead of changing its range as she moves, have the recast range always go where the aim reticle shows. She could still Q -> R Q to have it reach it's max range, but not Q -> Q R and snipe people the instant she shows up on their screen.

As a side benefit, she'd be able to throw it back, then slingshot it while retreating to increase the potential damage when using it defensively. That's a fair trade off for the opponent not having to worry about being instagibbed from off screen in exchange for having to be more careful chasing her.

Malix Farwin2 votes

They fixed it, reverted the Q change and nerfed W instead.

LuthianDelphi1 votes

I hate playing against zoe but nerfing her W is an awful idea, if anything more power should be shifted into it. Because of the long range nature of zoes abilities she kind of functions like an artillery mage, lobbing spells at you from far away and dealing tons of damage primarily her Q procing her E. her W and the auto attack passive incentivizes her to get into danger range for extra damage. If you take away that incentive she will only become less interactive to play against, let her autos do damage so we can punish her for autoing rather than spending the game dodging q's like dancing monkeys.

Other artillery mages all have similar things, lux passive, xerath passive, velkoz e is shorter range -kinda hes a bit of an exception-, Ziggs passive, varus if you count him needs blight stacks that he applies from AA's for his longer range Q to do the most damage it possibly can. An artillery mage type champion w/ out the incentive to get in close is worse than one that bursts for less at longer range.

Malix Farwin1 votes

{quoted}

I hate playing against zoe but nerfing her W is an awful idea, if anything more power should be shifted into it. Because of the long range nature of zoes abilities she kind of functions like an artillery mage, lobbing spells at you from far away and dealing tons of damage primarily her Q procing her E. her W and the auto attack passive incentivizes her to get into danger range for extra damage. If you take away that incentive she will only become less interactive to play against, let her autos do damage so we can punish her for autoing rather than spending the game dodging q's like dancing monkeys.

Other artillery mages all have similar things, lux passive, xerath passive, velkoz e is shorter range -kinda hes a bit of an exception-, Ziggs passive, varus if you count him needs blight stacks that he applies from AA's for his longer range Q to do the most damage it possibly can. An artillery mage type champion w/ out the incentive to get in close is worse than one that bursts for less at longer range.

Okay just so we are clear, you would rather i chunk a quarter of your life(more since you want to put more power into it) with a point and click summon(with R) Then a Q that has to be ramped up, can be blocked by minions and other champions, and needs to be combo'd with E to get the most out of it?

Fyi her build path will change From item 3285 item 3165 item 3089 back to item 3285 item 3100 item 3089 meaning her AAs will hit harder and she will be able to throw out more Qs in the mid game. Have fun with that especially since it will be a lot of free poke with R+AA.

I mean when they gutted her before bringing her back up i just abused Lich Bane and W and still was destroying ppl.

LuthianDelphi1 votes

yes, bc that giant projectile while dodgeable etc isnt the easiest to play around in a team fight and even chunks tanks, regardless of how much damage it deals theres very little i can do about a zoe just lobbing Q's at me, if she R's ontop of me for a lichbane proc im almost 100% in vision range or near enough to her R cast location to throw a CC spell towards it or target her w/ damage to punish her someway. Id much rather have power in a short range non-dodgeable spell that a long range semi-dodgeable nuke.

Malix Farwin1 votes

{quoted}

yes, bc that giant projectile while dodgeable etc isnt the easiest to play around in a team fight and even chunks tanks, regardless of how much damage it deals theres very little i can do about a zoe just lobbing Q's at me, if she R's ontop of me for a lichbane proc im almost 100% in vision range or near enough to her R cast location to throw a CC spell towards it or target her w/ damage to punish her someway. Id much rather have power in a short range non-dodgeable spell that a long range semi-dodgeable nuke.

Well if you are worried about projectiles chunk tanks then you need to talk about ALL of them, if you think Zoe is unique in this you be are being delusion. Talon and Zed's projectile chunk harder with no setup. Anyone who has actual reasonable complaints about Zoe has always mentioned the W because they know her skillshots themselves have a ton of counterplay to them.

LuthianDelphi1 votes

uhm, zed and talon dont chunk tanks unless the tanks are behind or they are extremly fed, as a whole armor is ALOT more stackable than MR and generally you have more AD champs on a team than AP so in most circumstances the tank already has enough armor to deal w/ or resist a zed/talons burst. Plus talon W doesnt do much damage on its own its his full combo that kills and zed Q only really does good damage if he hits multiple which does require set up, both of which are alot shorter range abilities. I think that if you think comparing an artillery mage to an AD assassin is reasonable your completely delusional but that aside talon and zed have their own issues aswell although thats not the point of this thread.

to be clear i dont think zoes broken, i just think forcing power into her W provides more counterplay, its a similar situation to Sona in a sense. Sona's Q isnt dodgeable but it does less damage than her powercord aa's, the powercord does less damage but its shorter range however plays can actually punish sona for using powercord by engaging on her, the same is true of zoe when she autos. Even tho a Zoe Q can miss its alot harder to punish than her getting into auto attack range.

Malix Farwin1 votes

{quoted}

uhm, zed and talon dont chunk tanks unless the tanks are behind or they are extremly fed, as a whole armor is ALOT more stackable than MR and generally you have more AD champs on a team than AP so in most circumstances the tank already has enough armor to deal w/ or resist a zed/talons burst. Plus talon W doesnt do much damage on its own its his full combo that kills and zed Q only really does good damage if he hits multiple which does require set up, both of which are alot shorter range abilities. I think that if you think comparing an artillery mage to an AD assassin is reasonable your completely delusional but that aside talon and zed have their own issues aswell although thats not the point of this thread.

to be clear i dont think zoes broken, i just think forcing power into her W provides more counterplay, its a similar situation to Sona in a sense. Sona's Q isnt dodgeable but it does less damage than her powercord aa's, the powercord does less damage but its shorter range however plays can actually punish sona for using powercord by engaging on her, the same is true of zoe when she autos. Even tho a Zoe Q can miss its alot harder to punish than her getting into auto attack range.

Lmao when was the last time you played against a Zed/Talon, they chunk tanks even harder meanwhile tanks block my skillshots on Zoe regularly and take them really well if they at least build 1 MR item. Zed/Talon give 0 craps about your armor.

Tanks are actually very effective against Zoe but no one runs tanks because of conqueror but even bruisers are pretty sturdy against her with a item 3065 . Not to mention Zoe doesn't build item 3135 till like fifth item and when was the last time games have went on that long.

Then final cherry on the icying is that she scales terribly into the late game where tanks thrive. If she is working on a fifth item she is already falling off.

LuthianDelphi1 votes

i play against zed and talon daily, and no they dont lol. Zoe deals true damage with her E proc which cant be mitigated thats why shes able to chunk tanks and spirit visage for all its hype only gives 55 MR i believe? which in reality isnt that much considering most armor items can give 70-100 armor depending what your building, frozen heart - thorn mail. The highest MR item is banshees but thats not viable on most tanks. Unless your building improper or are ACTUALLY a squishy target zed/talon shouldnt be able to burst you.

Malix Farwin1 votes

{quoted}

i play against zed and talon daily, and no they dont lol. Zoe deals true damage with her E proc which cant be mitigated thats why shes able to chunk tanks and spirit visage for all its hype only gives 55 MR i believe? which in reality isnt that much considering most armor items can give 70-100 armor depending what your building, frozen heart - thorn mail. The highest MR item is banshees but thats not viable on most tanks. Unless your building improper or are ACTUALLY a squishy target zed/talon shouldnt be able to burst you.

Yes they do, In fact i jut had a game against a zed who was able to chuck me from 100% to 30% in 1 combo at lvl 3.

Her True damage values on average

https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Zoe/

80% of the damage she deals is magic, the true damage values are close to her physical damage values, literally do not know what you are talking about.

Again she doesn't build Void staff for quite a while and the items she does build are more expensive then Talon and Zed's.

Finally while you see Zed's and Talons regularly you go against Zoe's rarely and any performing well are even rare with ones snowballing your games almost none existent meanwhile in the last 24hrs you had 2 zed games with one going 10/5 and the other going 18/8, much better then any of your games with Zoe's in it.

Worst off her total dmg in those games were pretty low despite her enemies building almost no MR.

LuthianDelphi1 votes

Zed chunks at lvl 3 because hes an assassin same w/ talon thats their damage spike and electrocute ignite is alot of that damage. Thats also to early in the game for anyone to have armor or HP items like seekers arm-guard or stop watch so that contributes alot to the issue of their burst early game, While zoe builds magic pen later Magic Resist is A) harder to stack than armor because you get it in lower quanities and B) takes longer to get. You can early back and buy a null magic mantle for 450 sure but that doesnt do much, you need a full banshees to truly be effective in negative zoes burst w/ the spellshield where as w/ talon and zed you can buy a seekers armor guard (More expensive at 1100) or but has more armor and AP inbuilt or its cloth armor compenents (Cheaper at 300) if you need the protections. The seekers is also a cost enough efficent item for you to sit on while you finish your lost chapter item if your not in dire need of the zhonyas. And yes. the talons / zeds ive gone against lately have gotten fed but even so I generally dont see them chunking the tanks unless its a really bad situation. if memory serves most of those were zoe supports? tho im not terribly sure.

Malix Farwin1 votes

{quoted}

Zed chunks at lvl 3 because hes an assassin same w/ talon thats their damage spike and electrocute ignite is alot of that damage. Thats also to early in the game for anyone to have armor or HP items like seekers arm-guard or stop watch so that contributes alot to the issue of their burst early game,

Soo w just explain away their damage "because they are assassins" seems legit

{quoted}

While zoe builds magic pen later Magic Resist is A) harder to stack than armor because you get it in lower quanities and B) takes longer to get. You can early back and buy a null magic mantle for 450 sure but that doesnt do much, you need a full banshees to truly be effective in negative zoes burst w/ the spellshield where as w/ talon and zed you can buy a seekers armor guard (More expensive at 1100) or but has more armor and AP inbuilt or its cloth armor compenents (Cheaper at 300) if you need the protections. The seekers is also a cost enough efficent item for you to sit on while you finish your lost chapter item if your not in dire need of the zhonyas.

like this is what i am talking about when i say you havent played against her in forever. 1 MR shuts down her dmg for a while and if you get say a item 1057 she cannot push through that MR at least till her third item which is a long time and even then she is only breaking even at that point. she still cannot burst you down.

{quoted}

And yes. the talons / zeds ive gone against lately have gotten fed but even so I generally dont see them chunking the tanks unless its a really bad situation. if memory serves most of those were zoe supports? tho im not terribly sure.

Of all your games with Zoe going against tanks = 1

Of all your games with Zoe going against anyone who built any MR = 1

Did you miss the memo, no one is running tanks because on Conqueror. She is not "chunking your tanks are even your bruisers unless she is insanely fed which only happened in 1 game that went hyper late game and she wasn't the only one insanely fed.

You are not even trying to analyze your games, she is one of the worst mid performers in a majority of your games. The best ironically(the ones actually costing you the most games and doing the most dmg on average) you seem to have no problems with.

LuthianDelphi1 votes

negatron cloak isnt that good on most midlaners anymore, thats why i talked about banshees since the nerfs to abysal mask range alot less champions can build it, certainly champions like lux/xerath couldnt but maybe annie or viegar could it all dpeends on the matchup. Most of the time however your not gonna be able to take abysal over banshees.
Melee assassins having alot of dmg lvl 3 makes since because thats when they get their combo, if zed had no damage threat lvl 3 he'd be even easier to lane bully than he already is pre 6. im not talking about the viability on tanks and i never said people arent running tanks because of zoe, my point was that her combo can chunk even the tankiest people on your team from pretty far away. Im not salty about zoe or think shes over performing? i have no issue w/ the champ and I never said I did however i think if they are gonna buff her or even nerf her it would be healthier for power to be in her W and not the longer range nuke abilities.

Nausicäa 2 votes

{quoted}

i play against zed and talon daily, and no they dont lol. Zoe deals true damage with her E proc which cant be mitigated thats why shes able to chunk tanks and spirit visage for all its hype only gives 55 MR i believe? which in reality isnt that much considering most armor items can give 70-100 armor depending what your building, frozen heart - thorn mail. The highest MR item is banshees but thats not viable on most tanks. Unless your building improper or are ACTUALLY a squishy target zed/talon shouldnt be able to burst you.

Congrats on not knowing what you're talking about.

Zoe's E only does 60 / 100 / 140 / 180 / 220 (+ 40% AP) true damage POST MITIGATION. Meaning that even with 600 AP you're going to be doing less than 400 true damage on a high MR target.

How exactly does 350 true damage every 10-8 second at 35 min into a game chuck a 4000hp+ tank? Please explain this to me, id like know.

Gotta love ignorant people who cant be bothered to read an ability before talking about it like they are some kind of authority.

More from Gameplay

More by Nausicäa