Honestly surprised no one on these boards is talking about the lethality changes

Towboat421··4 votes·929 views

Or maybe i'm too early, either way lethality builds are becoming increasingly common and it gives me hepatitis b every time I see MissFortune Riven Jayce etc. nuking people in the literal blink of an eye once they've got two items.

9 Comments

Ben Sharpio3 votes

lol quinn just stomping on everything right now. All i had to do was gank her twice and she just fucked up everything on her own. with lethality buffs and edge of the knight buff

Orangesilk3 votes

To be entirely fair:

Lethality stacking ADCs are severly hindering their lategame, so there's that. They are balanced around snowball or death.

Riven and Jayce have been problem champions on their own for a while now. So this is a great chance to just nerf those two and leave lethality alone. The lethality buff gives us a nice dilemma for ADs between early game power or late game power. You tired of all ADCs building the same items? Now you have two building routes, this is a good thing.

ProfDrDeath2 votes

Yeah, agree. Seriously expect either nerfs to Lethality or a revert to the formula change within the next few patches.

Lord Desert2 votes

Well almost everybody cried that Lethality is rubbish, even some high elo/vocal guys, except those who actually did the math, who know that it was never that bad... You had 43% and not 40% at the start of the game, since we start at lvl 1and not 0, more maxium ArPen later, and while it might slow your rofl stomp over the enemy, because its based on the enemys level, but this also helps you if you are behind, effectivly negating the armor level advantage. So a good piece of design. Now with the 62% from the get go, alot of people realise that Lethality might be not as bad as they had thought....

In my opinion an increase to 50(53% lvl 1) would have been more then fine, if riot had thought that lethality was to weak. But dont worry soon enough people will cry about how broken it is :D

Towboat4211 votes

[{quoted}](name=Lord Desert,realm=EUW,application-id=3ErqAdtq,discussion-id=k2V2d2lJ,comment-id=0002,timestamp=2017-01-30T07:29:55.439+0000)

Well almost everybody cried that Lethality is rubbish, even some high elo/vocal guys, except those who actually did the math, who know that it was never that bad... You had 43% and not 40% at the start of the game, since we start at lvl 1and not 0, more maxium ArPen later, and while it might slow your rofl stomp over the enemy, because its based on the enemys level, but this also helps you if you are behind, effectivly negating the armor level advantage. So a good piece of design. Now with the 62% from the get go, alot of people realise that Lethality might be not as bad as they had thought....

In my opinion an increase to 50(53% lvl 1) would have been more then fine, if riot had thought that lethality was to weak. But dont worry soon enough people will cry about how broken it is :D

Don't know why you are being so passive aggressive at the end there, i'm just honestly perplexted how no one noticed that the primary builds of the champs listed plus some have shifted to these lethality items in the early game. They get a sizable amount of Ad, out of combat ms, lethality stats AND a good active on all of assassin items, I honestly don't think there is an item that offers more in the way of pure value than these few they were fine before now they are just making top and bot a nightmare in terms of damage.

Lord Desert1 votes

because thats how boards works ;D I saw millions of posts saying that Lethality was rubbish, literaly millions! Which all were pretty resistend towards facts, like around lvl 13ish its the same or even more ArPen for example xD

The overall efficency of the stats is also the reason why it never were that bad, but with the over the top buff way more people will realize and abuse it. Do you remember when there where tons of Irelia is broken/op threads? And now? They didnt change anything and now shes fine? Thats how much faith i have left in the "judgement" from boards xD

But it gives me a neat feeling when i see a good and well thought out post, sadly those get only like 10 upvotes at best... There are some decent nerfs on the pbe for some of the offenders, but it is again balancing around the wrong thing. Riot should do these: "We tested stuff out, but seem we overdid it a bit so we are tuning down THOSE numbers." And not: "we gave him 20 extra AD, which was to much, so we are increasing his manacosts by 10"...

Same with the Bluebuff: it was flat ap at first, then it should be more powerfull giving them %Ap and Ap items got nerfed to compensate, and now? the %Ap got removed but the Flat Ap didnt return nor did the Ap items get their Ap increased...

Teémò1 votes

I'm not against more people having vision item 3147 but it sucks to play against all of these with damage buffs + more armor pen xd

Shadow Assassin1 votes

Yeah Lethality got buffed a bit too hard, and everybody is abusing it now. They need to either revert the buffs or tweak it to make it a bit weaker I feel.

Like they were meant to be used by Assassins but got so overtuned, ADC's and Fighters are abusing them as well now when they should have more beneficial stats, that's how you know the items are an issue.

Kaioko1 votes

Jayce is getting nerfed.

Riven really only builds one lethality item after she finishes black cleaver so she really doesn't benefit much

MF is annoying but with how weak ADCs are I couldn't care less about that role.

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