Some general thoughts on Runes Reforged!
_Just some general thoughts from a Platinum Support Main who's been playing league for way to long: _
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Overall, its a net positive in my book - a lot of the runes are potent in subtle ways, and work towards customizing your playstyle without being a 'stat-stick'... While in some ways this means less customization out of the gate, I see this really being a way to step away from some of the stale, core build patterns that exist in league today. I also recognize that there are a LOT of nice ways to expand on this system. You could easily drop in an extra keystone rune as an 'expansion' of sorts. It just speaks volumes of the possibilities.
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I like that a lot of the runes target late game play and feel impacting in unique ways. There are some runes that feel like they could completely change the way you might play a potential champion. I am excited to see how much late-game changes with these runes. Almost every single rune looks fun and interesting - There are very few 'dull' or 'meh' options. Kudos on the design of each rune. The choices are pretty hard.
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Speaking of early game power, I'm a bit nervous about how this new system will impact it. While late-game and play-style choices seem vibrant as ever, the early game was a HUGE part of league, and it can be one of the most impacting parts of the game - Without raw stats going in, I see some potential champions who might get unintentionally nerfed by this system.
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I also worry that certain builds and combo's will become too commonplace because they are so strong, and crowd out other build patterns. There is no arguing that there are far less choices to make with this system, which is both good and bad in my book - But I can already see scenarios pop up where half of one path is considered garbage and not worth taking.
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And as a follow-up to that, **A lot of the 'old' style ways I enjoyed building champions are flat-out gone. **There aren't many ways to enhance gold generation anymore... There is only a single rune that deals with mana regeneration... I guess I'll have to play and experiment to find new ones.
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Kudos to whoever designed 'The Ultimate Hat'. I think its brilliant.
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There are some nods given to melee champions via runes - Like Press The Attack giving double AD to melee champions? More of this, please.
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When selecting a secondary path, I see some random statistics that pop up, but they don't seem to match what I'd guess the path should grant. Is this intended behavior? Inspiration seems to give more raw stats then the rest, which is interesting. Are you getting bonus stats based on your paths? That seems like a really nice idea.
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Lastly, The Vision runes are super great - I would like to see more of this - i want more ways to play with vision in league - not only as a support main, but as a player in general.