Early Surrender options on PBE

ValyrianBlade··23 votes·1,555 views

These strings appeared on the PBE: [Early Surrender Strings] [Strings referencing early surrender stuff. Looking into it]

game_announcement_OnSurrenderEarlyAllowed "Your team has X seconds to remake the game because a player dc'd and no kills occurred. Vote to end the game by typing /remake in chat. Only the dc'd player will take a loss. This vote can only occur once."

Riot, PLEASE, quickly reconsider this. The idea is RIGHT, but instead of giving us X seconds because no kills have happened yet, can you PLEASE just pause the game for a couple minutes BEFORE executing this option?

I'd be more than willing to wait an extra 2 minutes in the fountain without champions appearing with a message saying "a player on one of the teams has not connected - game will not start for 2 minutes to see if they reconnect". If they don't, then feel free to do this.

Games crash in loading screen. I see players connect 30 seconds or 45 seconds in to the game. It's happened to me a handful of times too. I'd HATE to have a loss assigned to me for not connecting when I'd be in the game long before minions spawn. I'd hate it even more if someone lost a promo series due to this.

Just give people a chance. If no kills have happened yet, the person probably doesn't deserve a loss because his team doesn't want to risk him not reconnecting within 30 seconds or whatever time you decide to give.

5 Comments

masterdragon4814 votes

This is a step in the right direction, but I wish Riot would take it a step farther and allow any game with a 4 or less man vote count as a loss forgiven. Because people afk at the start of the game is actually the least of my worries; especially if they reconnect in 45 seconds like the OP is talking about.

Im far more concerned with the guy that leaves 10+ minutes in, or rage quits, or didn't leave enough time to finish a game, where during the interval where he is gone, we lose 3 towers, baron, and dragon. These are the disconnects that really lose the games, and this is something that this pbe change isn't going to address at all.

As for the loading screen crash, I still think Riot should put some kind of moving icon (like kat dancing on store page) to act as an indicator for a frozen client. It doesn't happen often, but my ping is too stable to use as an indicator so it can kinda feel like touch and go sometimes.

I realize my suggestion has abuse potential, but honestly I think it would be pretty easy to take steps to avoid that (I already have ideas on that topic).

joliesse1 votes

Yes! Sometimes when I go in game, I spot my 500 ping and I disconnect to try to make it better. I wouldn't want my team thinking, oh, that person dc'd, let's remake the game.

NeverClarkolas1 votes

Im pretty sure the timer you are suggesting already happens in the loading screen. For example everyone else would be at 100% except for 1 person, so the game waits a max of X minutes before starting without them.

ValyrianBlade1 votes

{quoted}

Im pretty sure the timer you are suggesting already happens in the loading screen. For example everyone else would be at 100% except for 1 person, so the game waits a max of X minutes before starting without them.

Maybe, but it's that very reason that's a problem then. I know I freak out when everyone is at 100% and I'm not entering the game. Did I crash? Sometimes yes, sometimes no. I've waiting 5 minutes before reloading, reload in a minute, and start the game 6 minutes in. I've waiting 2 minutes only to have the game start on its own with no problems. If I was put in game immediately and told someone had dc'd, I wouldn't be worried about it. What if someone thinks they crashed and try to reload, only for the game to then start without them and they get assigned a loss?

dunkeroni1 votes

From what I can tell about the wording, this could kick in 30-45 seconds AFTER the game has started (or even several minutes in if first blood has not been given).

I do have some serious concerns myself about loading screen crashes forcing a loss onto players who get in 45 seconds late :/

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