Riot. Was was the reason beyhond the mana-regeneration nerfs?
The new mana regeneration stat might look fancy with its "+100% base mana regeneration", but it's much less clear than it was before, in terms of explaining how much mana you actually receive.
As a side effect many peoply didn't notice that these items were actually quite drastically nerfed.
While champions who didn't buy mana items anyways profitted from the 4.20 changes, those who are forced to buy them like
now run out of mana horribly fast compared to before.
Hell, you can invest 5000 gold in mana items and you'll still run out of many in a single teamfights as
!
(No need to be
with constantly increasing mana cost).
- Was there any reason why you wanted these champions nerfed?
- Or was the change - nothing bad in admitting that - simply not well thought through?
- Or did you feel like you had buff midlaners like
?
: Squawk. Valor, that's mean! Squawk! No, I know we never really got mana regen items... SQUAWK! Don't worry, they didn't forget about us again. I hope...
for continuing to be the most efficient item in the game), crit still dominates the damage boards (