Assassin Rework: I get it Riot, i know why it's so hard.
Okay so i was looking at a spotlight of the katarina project skin (omg i love it, thank you this is by far her best skin, wonderful job riot) but then i realized why assassins are not only so hard to make but hard to rework.
Katarina and a lot of assassins lack that really satisfying feel that you get from, for example, hitting someone's vitals on fiora, procing the third hit on ekko or booping people with a star on aurelion sol(his "Boop, Boop, Boop" really helps btw).Assassins just aren't satisfting, their skills are really boring and uneventful. With katarina since i started by talking about her, her W is really unsatisfying, the range isn't expressed well with her animation and not only that but her Q's passive just seems slapped on and like it doesn't do much. Her passive basically does nothing and not only that if you don't kill your target you feel so unrewarded and most of the time you die anyway.
(The new project skin makes all of these ability's really flashy and a bit more satisfying, especially her ULT since i can see each individual blade and that is just sooooo cool)
The problem with assassins, making them and reworking them, is that they aren't satisfying to the player's, they all seem to have the same binary kits and they just all together lack a lot of individuality. This is also why it's so hard to make a good assassin, its like you have to live up to the expectation of what everyone wants in an assassin. Dashes, blinks, burst and that would basically turn them into any of the other assassins in the line up.
I get it now riot, i understand, its tough. What would you even do to make katarina be more interactive in the first place without changing her completely.
