How I Assign Blame for Ganks

RookPusher··2 votes·754 views

Did a Gank occur? If Yes... Was the laner in position for the gank? - Yes/Jungler, No/Laner Did the laner have mana? Yes/Laner, No/Jungler Did the Laner v-ping the jungler indicating the laner would not help? Yes/Junlger, No/Laner Was the river warded? Yes/Junlger, No/Laner Was the Laner(s) in lane? Yes/Laner, No/Junlger

Did a Gank occur? If No... Was the laner pushed beyond the river? Yes/Laner, No/Jungler Was the enemy over exntended? Yes/Jungler, No/Needs more information

I'm all for the "don't blame the jungler for everything" but I'm seeing a tremendous amount of bad junglers invoking that as a get out of jail free card. If the enemy is overextending constantly, you gank. I cannot imagine a scenario where an opponent does that constantly and isn't responded too. It's like an ADC allowing their support to get poked.

If you're an ADC, and they poke your support. You should punish them for it. If you're jungle, and they over extend, punish them for it. Anything else is aid and comfort to the enemy.

5 Comments

MasterDClone2 votes

Try focusing on winning then on who to blame for the match, i try not to think about what others are doing wrong but more what im doing wrong and if shit is my fault i will type a mb in chat.

RookPusher1 votes

{quoted}

Try focusing on winning then on who to blame for the match, i try not to think about what others are doing wrong but more what im doing wrong and if shit is my fault i will type a mb in chat.

Certainly. I don't opening bitch at people in game for this, but I laid out my criteria because I think it's helpful for the general education if people know "oh, I'm expected to say something if he's coming in and I can't help"

I started to think this was the correct path when someone on a podcast recently said "I never knew you shouldn't camp out in the passing lane on the highway. I had no idea why people were mad at me." Ever since I pieced my skull back together after hearing that I thought "maybe it's work stating the obvious."

Asobi Spirit1 votes

As a Jungle main, I understand perfectly how hard it is to land proper ganks. I like how you broke it down but there are other factors that come into play. Such as current performance, ahead or behind, ganking to kill or rescue, who the jungler/laner(s) is(are, where they are at, if the jungler is aware of you, if laners are aware of the junglers, the list can go on. I completely agree with punishing enemy mistakes, 100%. However its significantly easier to gank a lvl 3 Darius than a lvl 3 Ahri, cause Ahris charm is a powerful slow. Summoner spells and item actives come into play as well.

It's also infinitely easier to gank as Zac or Warwick than say Rammus and Sion. Even with Rammus Q, he still has to catch the baddies first, and Sion unless he uses his ult an unsuspecting enemies (or really catches over extended baddies off guard) cant always get the best gank. It's always best to be unexpected, which is where proper warding and info comes in. As a Jungler, I've been set up by enemies where they had warded the bush but didnt act accordingly and was counter engaged. I've also done amazing engages from unwarded bushes. Vision is key for executing and escaping ganks.

For me, a bad jungler is an absent one, which by itself can be a double standard. First think on these words "I'd rather have a wise enemy than an ignorant friend." Quoted. Having the jungler on either side not gank at all can be troublesome for losing lanes. The double standard comes when all lanes are simply playing right, not allowing eachother to get shoved, farming well, equal trades, then ganking isn't easy. I can E engage from a bush as Zac, and have the enemy dodge/flash away. I can be counter ganked, there's just so many factors. Therefore for me, the worst jungler is the absent one. Feeders suck, failed ganks suck too but they pale when compared to no ganks at all.

RookPusher1 votes

[{quoted}](name=Asobi Spirit,realm=NA,application-id=3ErqAdtq,discussion-id=jYv7zfyp,comment-id=0001,timestamp=2018-07-23T18:03:10.072+0000)

As a Jungle main, I understand perfectly how hard it is to land proper ganks. I like how you broke it down but there are other factors that come into play. Such as current performance, ahead or behind, ganking to kill or rescue, who the jungler/laner(s) is(are, where they are at, if the jungler is aware of you, if laners are aware of the junglers, the list can go on. I completely agree with punishing enemy mistakes, 100%. However its significantly easier to gank a lvl 3 Darius than a lvl 3 Ahri, cause Ahris charm is a powerful slow. Summoner spells and item actives come into play as well.

It's also infinitely easier to gank as Zac or Warwick than say Rammus and Sion. Even with Rammus Q, he still has to catch the baddies first, and Sion unless he uses his ult an unsuspecting enemies (or really catches over extended baddies off guard) cant always get the best gank. It's always best to be unexpected, which is where proper warding and info comes in. As a Jungler, I've been set up by enemies where they had warded the bush but didnt act accordingly and was counter engaged. I've also done amazing engages from unwarded bushes. Vision is key for executing and escaping ganks.

For me, a bad jungler is an absent one, which by itself can be a double standard. First think on these words "I'd rather have a wise enemy than an ignorant friend." Quoted. Having the jungler on either side not gank at all can be troublesome for losing lanes. The double standard comes when all lanes are simply playing right, not allowing eachother to get shoved, farming well, equal trades, then ganking isn't easy. I can E engage from a bush as Zac, and have the enemy dodge/flash away. I can be counter ganked, there's just so many factors. Therefore for me, the worst jungler is the absent one. Feeders suck, failed ganks suck too but they pale when compared to no ganks at all.

I think I'd agree with everything here, and my post was in no way comprehensive, but I also think some things aren't explained well period, nevermind in game. For example (off topic) when I see someone TP to a tower because we have a minion wave there, but they don't TP to the minion the tower is hitting - thats wisdom that needs to be dispensed in game.

When I try to explain to a jungler that an overextended enemy - especially when it's repeated - it's a must gank situation. Junglers, like any other lane, suffer from small knowledge. So many players come to game believing "If I just win the farm race, we'll win" or "if I just get every dragon, we'll win." You can't really help these people. Strict adherence to one rule has to have a 30% WR, so if you believe that in LoL or otherwise, I don't think I can help you. But some situational rules:

a. Don't chase kills in the jungle when your team is behind b. If you're deep into fog, take the objective and leave c. If you get a kill on an invade/if the invades clash, gtfo out immediately and take the win

Are things that we need to start beating into people's heads.

Asobi Spirit1 votes

For me, the "Farm race" is just so I can get into a Gankable status, where I al able to pull off a gank, even at lower levels. That level is lvl 3. You ideally have all 3 starter abilities and can ideally fight. Any earlier than lvl 3, including invades or RE (Random Encounter when I run into the enemy jungler randomly.) Between lvls 1 and 2 are best won with numbers or champions, both kits and picks. A lvl 2 rengar can devour a lvl 2 Zac for example. Chasing kills in the jungle with a behind team, definitely not easy to pull off but situationally possible. 4 lvl 7s can beat 1 lvl 10. If you can take the objective sure! Just use common sense if you cant see your enemy. Know if you can escape with CC, dashes or flash/ghost. If you get one kill in an early invade, it's not worth much but I agree, dont stay longer than necessary.

Know your champs and know your enemies champs.

More from Gameplay

More by RookPusher