Was there ever any attempt to compensate trap champions who were indirectly nerfed by rift scuttler?
Or was that just a take one for the league type of thing?
Or was that just a take one for the league type of thing?
Stupid Scuttles, eating my saplings >:^(
No, because the Scuttler was SPECIFICALLY ENGINEERED to keep the rivers clear of traps since they're highly contested regions.
No, because the Scuttler was SPECIFICALLY ENGINEERED to keep the rivers clear of traps since they're highly contested regions.
Perhaps you are right but still, it's impact was big enough to warrent some acknowledgement that those champs may need to be re-evaluated with the major change to the game.
And, perhaps this was done, and if so, was it enough? I don't know that's why I'm asking.
[{quoted}](name=Valhalla Rising,realm=NA,application-id=3ErqAdtq,discussion-id=jUIpFx9P,comment-id=00010000,timestamp=2019-04-02T18:53:26.164+0000)
Perhaps you are right but still, it's impact was big enough to warrent some acknowledgement that those champs may need to be re-evaluated with the major change to the game.
And, perhaps this was done, and if so, was it enough? I don't know that's why I'm asking.
You're making it sound like it's an unknown. They specifically talked about the scuttler and it's effect on traps in the river when they created it. Specifically, Teemo. They said that Teemo could zone off entirely too much of the map and added too much pressure and control over major objectives if he could dump shrooms willy-nilly in the river, and that the crab would actively seek out his mushrooms and trigger them to cut that power.