The State of Ziggs...As Promised

Smitemuffin··3 votes·376 views

My previous post on Lux got quite a few views and even played host to a mini-thread on Ziggs so I figured I'll do a similar post for those guys. First, a little background:

Ziggs is on the low-end of, but still within the boundary, when it comes to balanced. He's one of the strongest pushers, but he's a champion that really pays for it to his own detriment. How?

  1. Several high-cost spells
  2. Nerfs to item 3174 and mana regen in early stages
  3. item 3060 and baron buff completely stop his ability to perform his main role

Ziggs is already a fairly straightforward champ with pretty modest depth to him. Once you learn to Q minions as the opponent passes them and can satchel yourself in the opposite direction ofa ddiver, you've basically digested the red pill and faceplanted on the bottom of the Yordle Hole.

Luckily, there are currently a few things I have found will work for players who have the balls (maybe metaphorical ones) to try: I play a rune page Mag Pen marks (reds) with everything else Scaling Mana Regen. This works out to be +35/5 sec at 18, or ~ 170% base regen. By 6, scaling mana regen runes pass flats and item 1056 will tide you over until then. It works for Ziggs over AP runes mostly because he only harasses with a single spell - meaning his early damage is more heavily influenced by his flat damage than his AP (more spells mean a much higher % of AP scaling). It's worth having an extra Q or 3 early. This also lets him go for an extra ring or item 3108 instead of item 3028 . Now suddenly, you've bridged the gap of your missing AP runes, but now you have something that will keep scaling into the late game. This rune setup requires practice though: you'll miss the AP at first. DISCLAIMER: this is a suggestion to cover up some weaknesses, it is not "OP". But yes, I've tested this.

Now with that all being said, I think that Ziggs is a little weak. Since Riot considers Zed to be a balanced assassin, and Jinx a mostly balanced ADC, then it stands to reason that Azir and Lux are a good baseline for balanced mages. What I'd like to see is some kind of reward for good spell combos, like bonus damage for being knocked into a minefield with Satchel Charge, or make it apply his passive. Make him look more...explosive.

3 Comments

BlackEyesBlue2 votes

I play Ziggs a lot. And I agree it feels like he's missing a little something...

His spell damage is a little on the low side by standards (Against champions I mean, his minion killing power is top notch!) which is kinda annoying considering how quickly he can go OOM, especially early lane.

I'd like to see him get either a slight damage boost, or even better, A boost to his mana regen and/or a cost reduction across the board on his kit.

Really though, he's not in the worst place right now. He's one of the games most fun champs to play IMO, I don't want him to get over tuned and become the topic of rage. :P

Smitemuffin1 votes

As I learned when first researching the viability of the mana rregen runes I use, mages are somewhat mediocre in this regard. Ironically, the highest level 18 base mana regen is actually Jinx

Meep Man1 votes

I kind of wish after the Marksman they updated some of these really standard Poke mages to be more specialized, such as really making Ziggs interact with minions and enemy towers for that extra boom.

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