Mobility needs a rework
Riot have become completely obsessed with mobility over the last few years. I understand they want flashy, visually exciting plays in the LCS but to be perfectly honest, mobility has become somewhat ridiculous, with champions that can outright ignore walls...
and
.
The problem with mobility can be traced directly back to 2013 and one particular champion...
. Because he has no mana, he pays absolutely nothing for his mobility and it serves to charge a shield that can block a
ultimate for example. This design, unfortunately, proved popular enough for Riot to completely go bananas over mobility without the limiting factors that they used to give it. (For example,
can only use her rocket jump again if somebody dies etc).
's rework was when I thought Riot were going to start fixing the mobility issue as she was able to stop people from using mobility based spells but years later and we still have an over-abundance of mobility in the game. Simply put, this game is not street fighter and mobility should not just be "given out" to every champion these days. (Same thing has happened with CC).
You used to take pics to counter other champions. However modern champions are coming out of the gate able to do everything and its extremely difficult to counter pick these champions.
So, maybe mobility in general should be looked at as well as the summoner spell
as champions that already have mobility take it for an extra level of safety and thats not what it was designed for. It was designed to help champions that don't have access to dashes/blinks/teleport etc.
We need more support based champions that have the ability to create AOE anti-mobility fields. I think its the best way of solving the mobility issue.
started the (mobility) problem due to the fact ranged champs have no turn rates so she just kite ppl until they die or at least thats what i heard.