Mobility needs a rework

GreyfellD·2/18/2019, 10:43:30 AM·18 votes·7,120 views

Riot have become completely obsessed with mobility over the last few years. I understand they want flashy, visually exciting plays in the LCS but to be perfectly honest, mobility has become somewhat ridiculous, with champions that can outright ignore walls... Kayn and Talon.

The problem with mobility can be traced directly back to 2013 and one particular champion... Yasuo. Because he has no mana, he pays absolutely nothing for his mobility and it serves to charge a shield that can block a Karma ultimate for example. This design, unfortunately, proved popular enough for Riot to completely go bananas over mobility without the limiting factors that they used to give it. (For example, Tristana can only use her rocket jump again if somebody dies etc).

Cassiopeia's rework was when I thought Riot were going to start fixing the mobility issue as she was able to stop people from using mobility based spells but years later and we still have an over-abundance of mobility in the game. Simply put, this game is not street fighter and mobility should not just be "given out" to every champion these days. (Same thing has happened with CC).

You used to take pics to counter other champions. However modern champions are coming out of the gate able to do everything and its extremely difficult to counter pick these champions.

So, maybe mobility in general should be looked at as well as the summoner spell summoner 4 as champions that already have mobility take it for an extra level of safety and thats not what it was designed for. It was designed to help champions that don't have access to dashes/blinks/teleport etc.

We need more support based champions that have the ability to create AOE anti-mobility fields. I think its the best way of solving the mobility issue.

33 Comments

Snowbrand2/18/2019, 11:32:30 AM7 votes

I dont understand why mobility is such a bad thing, it's just a natural evolution of the game. It gives more skill expression and more options to outplay opponents. I think mobility is pretty balanced atm. I rarely feel like "Oh shit, talons mobility is op nerf that shit".

EDIT: Not being able to counterpick as much is a good thing. That means the draft doesn't decide the whole game. I prefer that there is less hard counters in the game and it's more about how well you play your champion.

Kelg2/18/2019, 7:07:54 PM3 votes

we need more anti-mobility abilities in the game so these champs cant just dash their way out of everything

5050BS2/19/2019, 6:39:31 AM2 votes

100% and with all the Mobility Creep that has happened the Immobile champs got nothing for it.

hrooza dota 2/18/2019, 11:46:55 AM2 votes

im pretty sure Ashe started the (mobility) problem due to the fact ranged champs have no turn rates so she just kite ppl until they die or at least thats what i heard.

anyway due to the fact lol lack of mobility items most champions got build in mobility instant to be viable.

ModAcademy Kayn2/19/2019, 3:21:21 AM1 votes

Mobility is a strength, the same type of strength that Tanks have with CC, Mages have with Range, and that ADCs have with DPS. It's considered in their power budget, and they (typically and hopefully) lose out in something else in exchange. People only complain, because yes, Mobility is flashy. It's a lot flashier to dash someones ability than it is to walk out of range. They don't stop and think about the other strengths folk have.

Xerath doesn't even need to be on screen to hit you. A tank can focus their entire rotation on you to allow his team to burst you down. ADCs can kill anyone as long as they're protected. Why do Kayn and Talon get to move freely within the map? Because they're designed around it. They both lack average range, and if Kayn goes Assassin, they both lack CC. They're meant to roam the map, and so they're given tools to do so. The downside, their teamfights tend to be below average unless they use those tools masterfully.

Beerstein2/19/2019, 3:27:04 AM1 votes

How can you bring up Mobility with no mention of Leblanc?

Śhunpo2/19/2019, 6:35:24 AM1 votes

Mobility by itself is fine, almost unlimited mobility is not. Yasuo, Talon, Kayn etc. just ignore all rules attached to mobility. Hell, so does rework Kat even. Then you have champs and reworks released where they have 3 or more dashes like Akali, and now Sylas. Big yikes.

Zerο2/19/2019, 2:02:56 PM1 votes

They may consider adding a grounding mechanic to Randuin's active, something like that.

General Matty2/19/2019, 5:52:12 PM1 votes

I honestly have no problem with the mobility in the game. It's fine. (Albeit Yasuo with his million dashes is annoying.)

xZabaksx2/18/2019, 1:22:49 PM1 votes

Yes we need a summoner spell update

NY642/18/2019, 6:08:23 PM1 votes

Just a thought I had. Do you think it would be a good idea to remove Grevious Wounds from the game, reduce overall healing in the game, and turn Grevious Wounds items into anti-mobility items?

For example, maybe thornmail’s passive could be it does damage to anyone that uses mobility near you or Mortal Reminder could become an active item where when activated, your basic attacks make a target grounded.

ZaFiReX2/18/2019, 8:52:53 PM1 votes

I aggre with more anti-mobility, but a rework?