Evelynn, The Widowmaker Rework Concept
Evelynn, The Widowmaker
Idea: Evelynn was always meant to be an assassin, her rework in the future, later this year most like is going to make this a reality again but the main issues in her kit originally were pretty simple. She had little counterplay, she had lots of AOE and she scaled well with health items after the change to her ultimate from flat damage to max health damage, removing her from her assassin role and making her a skirmisher.
In addition, evelynn is meant to be a masochistic seductress(we've all been there am i rite :D) but her kit doesn't really say this having more to do with Hate than actually causing pain to the enemy which is what she likes. Infact Masochist is the wrong term, Evelynn is a sadist, someone who enjoys the pain of others. In addition she is also apparently the best person at her job, being named the widowmaker and having apparently killed many a person right next to their partner witout ever being caught.
In this concept i removed most, if not all, of her AOE damage and gave her a kit that reflects her nature and the direction that i think riot might take with her while also emphasing the fact that she is a stalker. It's getting close to the time they'll start looking for concepts of her and i always think it's good to post your ideas incase a rioter enjoys it and it inspires them. So without further introduction i give to you my concept for evelynn.
Passive: Shadow Walk
Evelynn can mark a target on the enemy team at the begining of the game and every minute afterwards, the enemy marked by evelynn cannot see evelynn regardless of wards, including control wards, unless she attacks something. After revealing herself she cannot become invisible again until 5 seconds have passed where she took no damage.
Shadow Stalker: While an enemy is marked by Shadow walk, if evelynn is within 700 units of the target for 5 seconds her next basic attack against them deals bonus magic damage equal to 10% of their maximum health. (Cooldown 15 Seconds)
After kiling a Target, evelynn must wait 2 minutes to mark another one.
Q: Hate Spike(for lack of a better name)
Active: Evelynn fires a spike in a target direction that deals 50% reduced magic damage to all minions and monster's it passes through, dealing 100% of the damage to the first enemy champion she hits(like jhin W), if she uses this ability while her "Shadow Stalker" is up she will apply it as extra damage on her Q.
W: Shadow Frenzy
Evelynn dashes in a target direction breaking her of all slows and increasing her movement speed for a short duration. If she dashes towards an enemy champion and hits them it deals magic damage.
E: Lustful Sadist
Passive: Evelynn's damaging abilities and passive will cause her to impale her enemies with spikes up to a maximum of 5, each lasting 10 seconds. Evelynn gains increased movement speed when moving towards a target marked by this ability.
Active: Upon activating this ability evelynn will cause the spikes she planted in her enemy to erupt all at once dealing flat magic damage based on the number of spikes in the enemy.
R: Agony's Embrace
Upon first activation, evelynn makes herself invisible to everyone except her target for 5 seconds, during this time she will periodically shimmer but won't be targetable(similar to when you hit an invisible champion just she'll do it constantly regardless.) and will not reveal herself to anyone except her target by attacking them. She also cannot attack anyone except her target during this time.
Upon second activation Evelynn will call her target towards her if they are within 700 units Charming them for 2 seconds, if the target makes contact with evelynn during the duration of the Charm, evelynn will grab them, rooting them for .5 seconds then stab them in the back with a spike dealing magic damage that scales off of their missing health.
Upon killing her target evelynn becomes visible.
Notes & Concept:
Passive: I thought it would be a really cool mechanic because it makes communication key when playing against evelynn, similar to if you found out you had a real stalker, warding would be important for everyone not just the person marked and you'd have to help out your teamates by telling them where she is if you saw her. Then not only that but it isn't like she could sneak up on your whole team, it's impossible, atleast 4 people could see her right? Making her permanent stealth helpful to her but not overbearing.
In addition, MAXIMUM HEALTH DAMAGE WHAT THE FUCK ZER?! The reason for this is because on evelynn's release she did flat damage with her ultimate making her burst people with 0 counterplay, if we replace some of her damage with maximum health damage and damage that scales off of missing health it makes it so she has to use her skills in a specific sequence to gaurentee a kill and also makes it easier for an opponent to get away.
Q: Her Q is her bread and butter, lowest cooldown but always did sustained damage, assassins do not do sustained damage but in evelynns case she can certainly poke and poke hard so i made it interact with her Passive that way she can execute fleeing enemies, low enemies or have a stronger upfront damage to burst enemies better but because it's now a skillshot people can't complain.
W: Every Assassin needs a gap closer or they'll just be defaulted to being a skirmisher or bruiser which is not what riot wants with evelynn. I also always thought that evelynn's W should have been a cleanse or dash but because she was one of the first champions they hadn't made dashes as easily accessible to assassins yet and she got left out.
E: I really want to emphasize evelynns love for pain, causing pain to her enemies is what she enjoys most so if she impales her enemies with her abilities it definitely makes sense not to mention this can be applied in quick succession with R+Q+W+E, most likely bursting her enemy since her W will throw her at her enemy making the second part of her ultimate deal missing health damage and if they happen to get away she can E them afterwards. This also makes her able to skirmish a little if she needs to like many other assassins.
R: Evelynn needed a charm, we all know that, but as an assassin she needed it to be hard to do and single target, so it's tied to her passive. Also it was called "Agony's Embrace" but she never embraces anyone, so she now hugs someone and then impales them in the back like a true temptress!
Wrap up:
Overall evelynns fantasy is that of a stalker, i wanted to make her kit rewarding for stalking an opponent and being near them without their knowledge while also giving her the burst she needs, the mobility she needs as well to not end up a skirmisher again.
Tell me what you guys think in the comments bellow please!