The only arguments I've heard against an AD/Armor item haven't been consistent at all
So I thought I'd list them while also asking the community members what their opinions are.
Argument 1: You can't have an item that defends against the same damage type that it provides in the game at all or else it'll be overpowered.
Response: See Abyssal Scepter and Athene's (I also would've mentioned Spellblade but that isn't for 5s).
Argument 2: It'd be abused by AD carries.
Response: See Ravenous Hydra melee only clause, see relic shield melee only clause, etc.
Argument 3: Look how problematic Atma's was in the past!
Response: Atma's was problematic because of a few reasons, none of which were because it was an AD/armor item. 1) It was a statstick without any meaningful gameplay, so it either was gamebreaking or useless at any given time. 2) The cost implied it was a mid game item, but the unique passive did not (it was meant to be a late game item but wasn't slot efficient late game due to mid game stats). 3) the health scaling made it too hard to balance because you could either balance around the mediocre case or the extreme case. Notice that none of these were because it was an AD/Armor item.
Since these are the main arguments I've heard against it, can you guys tell me why you think there should or shouldn't be an AD/armor item in the game? Let's get a discussion going.
OFFTOPIC:
I've also heard some ideas on this forum about an AS/armor item, one that I actually really liked specifically but I forgot who suggested it. Something along the lines of Dagger + Dagger + Warden's Mail + Recipe Cost. The item would give attack speed, armor, and have a unique passive that steals the enemy's attack speed when they hit you or something. Another variation of this idea was to add a low/mid tier item that upgrades from a dagger which gives attack speed and deals magic damage on hit. This item could then upgrade into wit's end, the AS/Armor item above, and even Nashor's. Thoughts?
, it's probably going to be good for
too.
wants but
doesn't.
or
doesn't end the lane in the way that an AD/armor item would end top lanes.
.
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