When is Riot fixing Zed's range?
For an assassin with great base stats, a blink, an untargetable, freakishly low cooldowns, single stat scaling, kit-granted perfect farming under turret, and an inexpensive core build composed of >400 gold items, WHY does he also need the longest range poke of any basic spell among mid laners? Case in point:
- 1400 a end of final Q bounce
- 1400 at full Q channel
- 1450 at the edge of singularity
- 1150 at end of max range line
? 1500. A 900 range Q off a 600 range shadow. And none of his spells even interrupt movement.
There are only TWO that can (almost) compete for range:
- 1625 after a two-second channel. But he can't lane against Zed anyway due to high mana costs and the fact that Zed can always ult, hit two spells, one auto and kill him
- 1527. But only in the absolute 100% perfect conditions and after a painfully long travel time that's far too much to hit a champ with a base 345 movement speed.
If his range were brought in line with other assassins so he couldn't keep 100% lane dominance while taking zero risks, he'd STILL be unquestionably the absolute best assassin in the game. But he'd also have a small window of counterplay. Just being manaless enables him to start longsword 3 pots, which almost 100% removes any threat of other mids even having enough mana to kill him before he takes his first back to buy
and completely take over the lane. No mid can even compete with how dominant and failsafe that build is on such a champion

in the middle of a teamfight surrounded by
means you are just about to die before you land a single spell.
. You can beat Zed easily with these champions, even without
GOD of a SPLITPUSH - Can win his lane on lvl 2 just because of a lucky crit.
Do I have to say anything about her?
Only a SHIV proc chunks minions to half HP.