Can ziggs satchel charge get a landing location like "blast seed" plant has?

SwiftKitten88··42 votes·2,011 views

Ziggs satchel charge works nearly identical to blast cone. and i never would have asked this before blast seed came out because of how hard it would be to code. but since it pretty much already coded in the game. Can Ziggs satchel charge get one of these landing locations too?

13 Comments

The Letter H6 votes

I'm not sure if he really needs it, if you're going to ride the satchel as ziggs you usually detonate it immediately.

Also, the plant's name is Blast CONE, c:

PROJECT Katarìna5 votes

Talon screams internally

Shadòw3 votes

does he really need it tho?

i mean on plants you know their location beforehand already and need the indicator to reposition.

On Ziggs however you usually drop it next to you and instantly reactivate it because repositioning would take too much time.

My Waifu Vanilla1 votes

It wouldn't hurt though and would at least help me understand why I went -5 feet despite not hitting a wall or anything.

SwiftKitten882 votes

i mean the only different i can see in the coding is that for blast cone, it always spawns in 1 spot the the game only has to have a set number of land locations.

where as ziggs stachel charge the distance varries with how close you are to the stachel and it can be placed anywhere. so if they coded the blast cone of that SPECIFIC area it would be harder to transfer. but i do remember them saying plants had random locations at one point.

as for using it as players? i mean, yes, you do normally detonate it immediately but it still would be good to experiment with to see WHICH walls u can get over and which u cant... and where u would need to place the satchel to be able to get over which wall. Ziggs satchel is EXTREMELY hard to use properly with consistency, i mean sue.. i can get it right about 75-95% of the time but.. still its very unreliable. plus the delay makes you unable to dodge most skillshots like other dashes can.

which is one reason i hate that if a snare DOES land on me i don't move when i detonate it. i feel i should still be snared but like any cghamp getting snared during a dash. i have already CASTED the spell the snare should take place at the end location as long as i have the satchel and i am within range. that or there should be a way to hold "ctrl" like a self cast to make it instantly detonate when it lands

Handy Sandy 1 votes

Well..is ziggs a plant? >:O

But yea he could use it, but I think knowing where he's landing is part of mastering the champion.

Mistress Madoka2 votes

He could be a plant with the right Skin.

Elderwood Ziggs... Hmmm...

Isaacorion2 votes

Does he throw acorns instead of bombs? Or pine cones? Or BLAST CONES?!

Vibrating Hotdog1 votes

Or mushrooms...oh wait Teemo

Hige1 votes

honestly I was surprised plants have that, the feature is pretty intuitive as it is on Ziggs and I have messed it up maybe once or twice when I was learning how to use him :S

Danjeng1 votes

I don't see why not. It's already coded into Blast Cones, so it shouldn't be too much of a hassle to implement it on Sachel Charge. There's no harm in putting it in.

Unless... spaghetti code causes this new feature to deal Sachel Charge's detonation as true damage to every enemy within 1000 units.

ahferroin71 votes

I'd argue that there's a pretty significant difference here. Usually when you're using the satchel charge, you need to gtfo and don't have time to plan a landing (and if you're good enough on Ziggs, you already know roughly where you'll land). Blast cones are sometimes used like this, but I see them more often used to hop walls, in which case the landing indicator is much more useful to have.

TheRealChewbacca1 votes

This is a pretty good idea.

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