What if we apply the MYMU mage changes to ADC itemization?
MYMU changes lowered mana regen on mage items and added a lot of flat mana instead
what if we do the same with lifesteal?
lower lifesteal and add flat HP to lifesteal items
MYMU changes lowered mana regen on mage items and added a lot of flat mana instead
what if we do the same with lifesteal?
lower lifesteal and add flat HP to lifesteal items
Just do what they did to AP: remove lifesteal entirely and give them items that work best on adc's, followed by a few more nerfs. It worked for mages remember?
probably
seeing how even with last whisper buff on assassins mages are still dominating high elo
Bad idea.
What Lifesteal does to ADCs is to couple their survivability to their damage output. This makes them survivable in stray damage situations and drawn-out fights, but vulnerable to concerted burst damage.
Your proposal would reverse that - with high HP and low Lifesteal, ADCs become less vulnerable to their intended counters, but less efficient in their intended kind of fights. Stray damage from AoE abilities would force them out of team fights without requiring additional focused fire, while they'd be able to DPS down an assassin whose burst rotation they survived through.