I called it about Stopwatch

The Ecdysiast··1 votes·279 views

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/jtVAkobk-xin-zhao-nerf-because-sated-devourer-is-overpowered-for-every-bruiser

They're nerfing stopwatch to a 10 minute activation because it's busted. And yet they went through with the Ryze nerf when was already the worst performing champion in the game. Now all that's happened is he went from a 44% overall winrate to a 41%, with no change to his 45% winrate at diamond. And surpryze surpryze, he's still doing fine ONLY at Master and above because his ultimate can be abused with that level of coordination. What the new change is gonna do is drop even his performance at the top 0.07%.

3 Comments

PopcornBunni1 votes

Ryze has a lot more issues than niche interactions with items.

That said, I wish there was a compromise here between the two levels of play by making his ult grant him some resistances or damage reduction as long as he doesn't cast another spell after using it, since that would lower the skill floor by giving players that didn't know about the interaction that extra boon while still weakening his performance at higher levels with the removal of the complete damage evasion.

Lord of Math1 votes

{quoted}

Ryze has a lot more issues than niche interactions with items.

That said, I wish there was a compromise here between the two levels of play by making his ult grant him some resistances or damage reduction as long as he doesn't cast another spell after using it, since that would lower the skill floor by giving players that didn't know about the interaction that extra boon while still weakening his performance at higher levels with the removal of the complete damage evasion.

What if it restored health/mana/energy to everyone inside the teleport when it goes off, it is divided from a set amount between all champions inside the warp.

The Ecdysiast1 votes

{quoted}

Ryze has a lot more issues than niche interactions with items.

That said, I wish there was a compromise here between the two levels of play by making his ult grant him some resistances or damage reduction as long as he doesn't cast another spell after using it, since that would lower the skill floor by giving players that didn't know about the interaction that extra boon while still weakening his performance at higher levels with the removal of the complete damage evasion.

He simply needs a different ultimate. It was never his thing and isn't core to his identity. I'd like some kind of revival of his first ult, maybe each spell besides Q grants two stacks instead of one for a duration, allowing him the shield for each cast akin to his old spellvamp.

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