They should undo the "it's to execute" design too. And retool his power with that.
It's absolutely stupid it's just to try to finish off fleeing targets. In what logical way does this ability communicate that thematically. It feels very one dimensional in play.
So many dumb changes over the years.
Is AP Kog'Maw being good for a few really worse than watering this game down til it dies. If every character in the game was one note ( and that's the direction it seems to be going)... it's just very boring...
Remove the E waveclear slow carpet as a tradeoff. I've seen AD Kog players complain about that ability not appealing to them. That should make his artillery build a lot more counter-playable if he doesn't have a lane wide slow and waveclear.
AP Kog'Maw was glorious with nothing else in the game like it. Unlike nearly all other artillery champs in the game he doesn't use a linear skillshot so he requires a different sort of accuracy and unlike them he had a very high tempo which was fun. Being mindful of your own positioning while targeting potentially a screen away potentially in multiple directions while watching your mana + stacks, well the game has nothing else like it and it'd be even harder without a carpet slow (especially since it was an easy portion of his burst if someone lethal was advancing on him). The other artillery in the game have "slow" conservative feeling playstyles. Those guys really just poke and fish for a cc to land to kill which is definitely different.