Why does Twisted Fate get countered by everyone with a gap closer?
It's retarded. At all stages of the game, if you happen to encounter a Talon, Xin Zhao, Yas Diana, Shyvana anyone with a gap closer or way to get unto their target fast you are pretty much dead if you can't kill them when their stunned. I could stun a Xin Zhao at half hp then Q and drop them below 25% hp. Then because they know i'm a TF that just used his It's retarded. At all stages of the game, if you happen to encounter a Talon, Xin Zhao, Yas Diana, Shyvana anyone with a gap closer or way to get unto their target fast you are pretty much dead if you can't kill them when their stunned. I could stun a Xin Zhao at half hp then Q and drop him below 25% hp. Then because he know's i'm a TF that just used his stun, (all his safety and play making potential in one ability) he immediately jumps onto me rather than run away and gets the kill. And I'm here like wtf.
Had I been playing any other Mage: Brand, Malzahar, Ryze, whatever. He would die if i'm at full hp and he attempted to jump me so he'd run as it'd be his best bet. But TF? nooo I die and cry and rage about it in ALLChat because it's stupid.
What good is a targeted stun if you have to play "Pick a Card" in the heat of the fight. Twisted Fate is this squishy binary champ that picking anything but gold card in a skirmish is suicide.
Best thing to do is kite from the backline and try to pick off a stun right? but Q is hard to land from the backline and using W puts you 2 steps infront of your enemy.
Lets not mention the only CC he has also is susceptible to Tenacity and he still has to get a max rank on W to get it to 2 seconds which won't happen until lvl 13 if your maxing your Q like your suppose to. I have no problem with him having to rank up W for the additional stun, it seems balanced to me but it's just another drawback that adds up with the other drawbacks that make Twisted Fate very hit or miss to play. I know champs have strong and weak points, I played Zed in a ranked game and got like 26 kills and was split pushing towers but we lost because we were up against a tanky team and I couldn't do anything on teamfight, not even to their Carry as her escorting support would follow her everywhere like a bodyguard. But that is not as bad a counter as getting countered by anyone who can stay on you.
Potential Buffs -Stats- Range- 550 up from 525 (Optional) Armor- 23 up from 20.542 Mov Spd- 335 up from 330 (Optional)
Gameplay Tweaks
-Abilities- Q: now steals {0 - 20%} movement speed base on enemy champion's proximity to Twisted Fate. The closer they are when hit the higher the movement speed steal. Additional hits do not stack Movement Speed gain but will slow all addition targets struck targets off the percentage of their movement speed.
W: Cooldown increased to 8 seconds but is reduced by 0.5 seconds for every auto attack against an enemy champion.
E: Damage now scales with 4% of enemy's max hp and deals 75% of tha damage to nearby enemy champions.
New E (active) [Because somewhere along the lines of making this I got carried away x3]
Shuffle [Width: 300 units] [Length: 700 units from center to end, 1400 units in total length] Twisted Fate spreads a pathway of cards on the ground for 3.5 seconds reducing damage dealt to himself by (35%) and damage on his allies by half of that value (17.5%) when withing the zone. After the duration 12% of all the damage he took within the zone plus Stacked Deck's damage is dealt as AoE magic damage across the Card pathway. He can recast this ability to apply the damage early.
The Pathway is like Thresh's "Flay" ability it is a ground target AoE ability that is centered around TF. So the Pathway would be 700 units on long on each end of TF (1400 units total length).
or a competent
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