Jungler gold is insane first 3 minutes
Just had a leaver in my game, and noticed that both junglers are at 1.1k gold at 3 minutes
Initial 500 gold start, then 3 minutes poof they are at 500-600+ gold earned.
Just had a leaver in my game, and noticed that both junglers are at 1.1k gold at 3 minutes
Initial 500 gold start, then 3 minutes poof they are at 500-600+ gold earned.
they also have to waste gold on a bunch of useless jungle pieces, while you get to start buying useful things right out the gate.
No they don't?
Laners: Doran's you have to sell at cut value. Jungler: Jungle equivalent of a finished item with much more utility, and in some cases better mods than the items they are based on (Cinderhulk vs Sunfire) for about 500g LESS. They also enhance Smite for combat
I'm saying this as a jungler; Jungling is cheaper.
The correct counterpoint: Pauses and irregularities in farmability, and late Scuttle Spawns. Lane CS is consistent. Jungle has serious pauses, and spawn patterns aren't the same for red/blue as other camps, so secondary clears are slower.
No they don't?
Laners: Doran's you have to sell at cut value. Jungler: Jungle equivalent of a finished item with much more utility, and in some cases better mods than the items they are based on (Cinderhulk vs Sunfire) for about 500g LESS. They also enhance Smite for combat
I'm saying this as a jungler; Jungling is cheaper.
The correct counterpoint: Pauses and irregularities in farmability, and late Scuttle Spawns. Lane CS is consistent. Jungle has serious pauses, and spawn patterns aren't the same for red/blue as other camps, so secondary clears are slower.
Yo when Machete and Talisman give combative stats, come back to me.
They are only components of a finished item..... and they are key to draking and farming..... Mana regen on Talisman is massive..... If you started with Dorans, most junglers couldn't survive nor clear.
You should only be at Machete/Talisman the first 4 minutes of the game. Past that it builds into an item you KEEP. It is not something you SELL.
They are only components of a finished item..... and they are key to draking and farming..... Mana regen on Talisman is massive..... If you started with Dorans, most junglers couldn't survive nor clear.
You should only be at Machete/Talisman the first 4 minutes of the game. Past that it builds into an item you KEEP. It is not something you SELL.
[zombie-brand-facepalm] hunters machete>Dorans blade....Because you don't sell the Machete at 30mins+? K.
That's like trying to say Sapphire and Ruby Crystals are crap items. Or Rejuv beads or
. All are worthless, yet components of finished items.
And Talisman offers 4-5 times the mana regen of a Faerie charm.
No they don't?
Laners: Doran's you have to sell at cut value. Jungler: Jungle equivalent of a finished item with much more utility, and in some cases better mods than the items they are based on (Cinderhulk vs Sunfire) for about 500g LESS. They also enhance Smite for combat
I'm saying this as a jungler; Jungling is cheaper.
The correct counterpoint: Pauses and irregularities in farmability, and late Scuttle Spawns. Lane CS is consistent. Jungle has serious pauses, and spawn patterns aren't the same for red/blue as other camps, so secondary clears are slower.
Cull.
How many champs start Cull? Standard is support item or Doran's on some assassins a Long Sword.
Spawns earlier, gets leash.
And then consequently drop off a cliff later. The jungle items are good, because otherwise they have to balance a jungler like a laner, and then there would be no point. By the time 3 items hit on the rift, junglers begin to stagnate and struggle with gold, as well as having what is now a substandard item that was required for early game and jungling on most champions.