nidalee trap changes (vs players)
i understand that the changes on the PBE to nidalee's traps
*Bushwack (Human W) damage increased to 40/80/120/160/200 (.2 AP) from 20/40/60/80/100 + 10/12/14/16/18 (.02 AP) % of target's current health *
are intended to nerf her jungle clear speed. and honestly i have no issue with that.
the issue i do have is that this change is a huge nerf to late game nidalee players vs tanks
lets say for the sake or argument i have 800 ap on nid (which is pretty unrealistic) and i am lvl 18 and have max lvl traps
i place a trap
but this trap will do 200 damage plus 160 (.2*800) doing 360 damage total.
we are talking 360 damage from an 800 ap lvl 18 nid. NO ONE is going to CARE about stepping on that from the damage
other than triggering hunted for scouting (which can be done with lvl 1 traps) how exactly is there ANY benfit to using traps AT ALL vs players.
before the nid rework traps did a huge magic and armor pen debuff. and in their current version they are very useful for shredding tanks who stack very high hp (like 4k+)
but this change is a HUGE nerf to traps vs players.
please find a way of nerfing trap damage vs jungle mobs without removing the % hp damage. or at least give traps a .6-.8 ratio on AP so people CARE about stepping on one