Can you make Elder and Baron always visible in ARURF

JavelinJoe··1 votes·1,010 views

With how game-breaking broken these 2 objectives are, and how often the only deciding factor is these 2, having them always relieved would be an improvement. You dont have to reveal the health, but just the area around them. That or globally ping them if someone attacks them, to both sides. Too many games are won because someone got the buff first.

Lets be honest. Maybe 1-2 people a game actually ward outside of the lane because there is not really a jungler role in ARURF. Smite even is rarely taken. Sightstone is bought maybe by 1 player in maybe 20 games (if even that). So expecting teams to keep constant vision on it is expecting too much. Getting a SS means you more or less lose all damage potential you could have had if you had a real damage item. Trinket wards are used primarily in lane so you dont die in the lane brush because of the amount of champions which can 1 shot you from inside them. And since we cant choose or champions, the chance that one team has 2 champions or so who can solo or duo the dragon early and the other cant is higher than both having the potential.

So having these 2 objectives either visibly revealed permanently or at least ping both sides when receiving damage would be helpful to not letting one team essentially sneak a win because they have 2 champion which can early sneak it.

4 Comments

Dynikus2 votes

So expecting teams to keep constant vision on it is expecting too much.

Considering wards are on an extremely low cooldown, you have literally no excuse to leave either unwarded. If you lose vision of them, that's your fault. Expecting the absolute most basic vision control isn't expecting too much.

JavelinJoe1 votes

Normally I agree, this is simple for most players to do and understand. However warding is not the primary issue here. The issue is how influential to a win these 2 objectives are and given the natural unbalance of ARURF, one team usually will likely always be able to take these objectives naturally faster/quicker than the other. My suggestion is not because of laziness but of how damaging it is for the team that cant contest. All this would do is provide the team a chance to steal or at least prepare since not every champion can solo the elder.

This is ARURF remember. Wards are either always in the lane or some bush in the jungle. However, the bigger point of this is that these 2 objectives have so much influence on who wins and loses, that usually the team who takes them first wins the fight for them again or flat out wins the game because they provide so much boost in team potential. Normal SR is nothing compared to their influence in AFRUF where already almost every champion is in a super powered state. Adding a 4 drake elder buff or a baron/Harold to the mix makes the snowball almost incontestable unless they champions themselves naturally are so weak late game that they cant be saved regardless. And we cant choose champions to counteract this at all.

Terozu1 votes

If tehyre so influential, ward them.

JavelinJoe1 votes

I personally try to, but I am not the 4 other team members or the countless other players who do not simply because they want more damage and do not get a SS, dont leave their lane at all, or just cant be bothered because of whatever their reasons are.

Also, since you can directly launch into the pit, so warding the surrounding brush is not enough which is sometimes at most what other players do.

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