Can you make Illaoi's E more intuitive please
Currently the Vessel mechanic is IMO a strong negative for the game because;
- doesn't give Illaoi much to work with despite being her "main" way to get out tentacles ASAP because they spawn one by one and their spawning can be completely halted by the person standing near one. The Vessel mechanic working in her favor in appreciable ways like hitting a Vessel and getting a takedown or a clutch heal happens too rarely to be considered viable power budget allotment
- Vessel minigame is tedious at best and obnoxious at worst, doesn't create any interesting gameplay for either party
my proposal that I think fixes these 2 issues and more
- The Vessel now spawns up to 1-1-2-2-3 tentacles (based on E rank) on any available surface within lets say 3 seconds. ("Available" meaning more or less the same as now where you can't stack tentacles on the same walls) (Maybe based on damage dealt to the spirit in thirds, so someone who quickly escapes spawns only 1 rather than 3?)
- Vessel targets do not draw tentacle aggro (this would remove a lot of Illaoi voice lines related to the debuff but I consider it a worth sacrifice; you could change the Vessel VFX to when your spirit is out in play to make up for it)
what this does:
- minor nerf to laning as enemies spend less time passively zoned by Vesseling
- Big reduction in frustration because the Vessel debuff is minimized in favor of a more intuitive approach for both sides
- Net power up for scaling as Illaoi can actually use E for spawning tentacles and can use it in an aggressive manner to more reliably advance on a lane or objective as reward for her good play.
I think this would be overall a good approach to making Illaoi more intuitive while simultaneously reducing a big part of what makes her frustrating - and in turn reducing some of her soloQ abusing capability.