@RiotRepertoir @Meddler Ideas for minor touchups to Pantheon whether or not he "needs" them

Kingsgrave··2 votes·477 views

The following changes/ideas would smooth out a lot of Pantheon's gameplay without really buffing him


1. Passive blocks any type of autoattack instead of only Physical ones (doesn't block Morde/Poppy Q for some reason)

2. E crit execution passive gets a VFX indicator above an executable Minion, Champion or Monster like Darius Passive

3. E crit execution passive that cannot crit on E gets moved to Q

4. E tooltip lists the full 100% damage vs Champions as the default instead of the vs Minions/Monsters values

5. E deals damage at 40/55/70/85/100% value to Minions/Monsters instead of 50% at all ranks

6. Mana and Mana regen get buffed for mid to late game so he doesn't still run out of mana in 1 combo (I get that he is gated early on purpose but mid to late he is even more gated)

6 Comments

SKOBODO1 votes
  1. I think it'd make his passive too powerful.

  2. Perhaps.

  3. I think it should be on E, since that forces him to choose between extra poke early on or the crit passive.

  4. Could, but then you'd have to rephrase it to deal half damage to minions/monsters.

  5. Perhaps, but then he might need some other nerf to compensate for the buff.

  6. Perhaps.

Kingsgrave1 votes

{quoted}

  1. I think it'd make his passive too powerful.

  2. Perhaps.

  3. I think it should be on E, since that forces him to choose between extra poke early on or the crit passive.

  4. Could, but then you'd have to rephrase it to deal half damage to minions/monsters.

  5. Perhaps, but then he might need some other nerf to compensate for the buff.

  6. Perhaps.

I really don't think you ever pick your E for the crit passive, especially not in the Jungle.

His passive is supposed to block any autoattack but for some reason was only coded to block physical ones. This is basically a "buff" bugfix.

CatSith1 votes

Its not a bug, they purposely left those out.

"Three abilities that are not blocked are Twisted Fate's Pick A Card, Poppy's Devastating Blow and Mordekaiser's Mace of Spades, as these attacks are entirely magic damage and do not deal any physical damage to trigger Aegis Protection."

SKOBODO1 votes

If E didn't grant the crit passive, then I could see you delaying it in a few situations in order to get an extra rank in Q. So you'd go Q-W-Q-E. It's probably not a big deal either way though. Why do you want the crit passive on Q instead of E?

His passive not blocking Poppy's Q might be a bug, but fixing that bug would make him rather strong versus Poppy (and Mordekaiser). What about a compromise: It blocks the base damage, but not the bonus damage from abilities? That would help champions like Ezreal as well. It might end up being a net nerf to Pantheon though.

CatSith1 votes

He doesn't really need touch ups on gameplay besides the execution indicator and tooltip.

healinglolz1 votes

About 4 and 5 i still think that Pantheon AOE suck and they should remove these 50% less damage against minions (or atleast change it to 33% like Garen's E) , but anyways crit indicator is awesome and it must be implemented and 6 one it is necessary 3 is pointless 1 must be implemented for morde Q, cuz in next patch it can hit like 1000 @3rd attack xD (but on the other hand pantheon passive will be so strong idk) And also 1 more important thing they must fix the ultimate bugg, the tooltips wiki tooltip says 2 jump 1,5 fall, but in game both "phases" are 2 sec! http://boards.euw.leagueoflegends.com/en/c/suggestions-bug-reports-en/VPKmlWbL-pantheons-ult-grand-skyfall-buggs

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