Make Bard's Q more relible

doublelift fg··4 votes·473 views

Stun/slow duration increased to 1/1.25/1.5/1.75/2 range increased to 1100

reduce the costs of his W ( 100 mana lvl 1????) if riot wanted to nerf his early game heal, then reduce it to 100/95/90/85/80 increase his base ms to 350 and he will be good

please hear us riot

10 Comments

Kitten of Evil2 votes

1100 is a very long range. For reference, Lux's E has 1100 range, and her Q has 1175. Bard's Q right now is about 925, according to the wiki.

You don't want to bump ranges by that much. Even 50-75 range is a big deal.

But yes, the other changes are nice... his passive also needs a boost badly. The chimes spawn so slowly that you literally cannot get the full range of passive benefits until 61 minutes into the game.

MohawkBird2 votes

[deleted]

Kitten of Evil1 votes

I mean, maybe a Lissandra type thing, where if you hit one enemy it goes through them further?

MohawkBird1 votes

[deleted]

doublelift fg1 votes

doesn't it work like this already?

Kitten of Evil1 votes

I'm not sure. It looks like it does but it could just be that it changes the appearance of the projectile without changing its range.

doublelift fg1 votes

the projectil speed is too slow, so 1100 range is ok for him

Kitten of Evil1 votes

I'm just pointing out it's a really big change, they should probably change it more cautiously. Bard is already a roamer, and an 1100-range stun is very strong from the fog of war.

ZephyrDrake1 votes

he also needs smarter chime spawns, i have had chimes spawn all the way to the 2nd tier enemy turrets not even 10 mins into the game or have them spawn all the way back to my base gates while being in lane and sometimes all the way to middle lane... all of this BEFORE or just a few secons after the 10 mark.

His heal early game costs way too much mana... why does his heal needs to cost 100 mana so early in the game? something like 80/90/100/110/120 would be far better. If his heal is really that strong early (not really) then you can lower how much it heals early.

His Q feels too unreliable since at times the extended bolt hit the minion right beside the first it hits and other times it doesn't. Maybe increasing the range slightly or increasing the missile speed slightly.

FourVsFive1 votes

he dont need more move speed when chimes and heal gives him move speed all ready.

More from Gameplay

More by doublelift fg