he also needs smarter chime spawns, i have had chimes spawn all the way to the 2nd tier enemy turrets not even 10 mins into the game or have them spawn all the way back to my base gates while being in lane and sometimes all the way to middle lane... all of this BEFORE or just a few secons after the 10 mark.
His heal early game costs way too much mana... why does his heal needs to cost 100 mana so early in the game? something like 80/90/100/110/120 would be far better. If his heal is really that strong early (not really) then you can lower how much it heals early.
His Q feels too unreliable since at times the extended bolt hit the minion right beside the first it hits and other times it doesn't. Maybe increasing the range slightly or increasing the missile speed slightly.