Can we change the Bladed Armor Mastery to Magic Damage since Monsters have no MR?

Kingsgrave··70 votes·2,648 views

http://img4.wikia.nocookie.net/__cb20131122000359/leagueoflegends/images/5/56/Bladed_Armor_mastery_s4.png

For those who aren't familiar with it: http://leagueoflegends.wikia.com/wiki/Bladed_Armor_%28Season_Four_Mastery%29

When enemy monsters attack you, they are inflicted with bleed for 2 seconds, dealing 1% of their current health as physical damage each second

Wouldn't 1% of their Current Health as Magical Damage be better than as Physical when they have no Magic Resist at all?

I feel like small changes like these could really help out Tank junglers.

17 Comments

Terchio5 votes

Can we change the Bladed Armor Mastery to Magic Damage since Monsters have no MR?

So True Damage?

I'm not entirely on-board, though. Afterall, that mainly changes endgame clears, which aren't particularly potent. I'm not sure why the first clear needs to be like pulling teeth, but by the time you're level 5, you can generally do a full clear without help.

Also, if you want some magic damage, just Smite the Toadie. That makes synergy with either magic or physical damage (on the mastery), which seems ideal to me. Just sucks that you need powerful autos generally to bring enemies down the rest of the way.

RogueWill1 votes

I have been adding AD runes to my ap tank junglers (specially Sejuani ) Right now I'm running Magic Pen Marks, Armor seals, Magic Res per level gylphs and AD quint. I have been able to clear 4-5 camps on first run depending on how good-bad i do my soft resets. It really helps my early clear.

OrangesSC4 votes

I'm pretty sure it's so that magic pen and MR debuffs don't work with it, but it's such a small amount that it won't really matter either way.

Kingsgrave14 votes

{quoted}

I'm pretty sure it's so that magic pen and MR debuffs don't work with it, but it's such a small amount that it won't really matter either way.

but Armor reduction/shred and Armor Pen works with it, artificially increasing the clear speed of some AD champions by small amounts (which could potentially be noticeable)

exiledFromBadmen1 votes

{quoted}

but Armor reduction/shred and Armor Pen works with it, artificially increasing the clear speed of some AD champions by small amounts (which could potentially be noticeable)

JarvanIV immediately came to my mind.

Bard in a Diaper3 votes

fiddlesticks is already too good in solo q, no thanks

ZephyrDrake2 votes

that will also help AD champions even more, sure you increasethe clear time of tank champs by a very small amount but now you have the current junglers clears be even faster as well since the 1% damage is actually being useful for them for once in their life. It will just help put one of the final nails in the coffin for tank junglers

Turret492 votes

The physical damage had great synergy with Spirit of the Elder Lizard, but alas... Amumu

f00G3MxfPP1 votes

Think about how much damage 1% per second is... that's right maybe if you were trying to solo baron

Meep Man17 votes

[{quoted}](name=Golden Liquid,realm=NA,application-id=3ErqAdtq,discussion-id=iuO2XItR,comment-id=0001,timestamp=2015-02-17T11:40:47.347+0000)

Think about how much damage 1% per second is... that's right maybe if you were trying to solo baron

Except it has a limit for max damage per second.

SpecterVonBaren13 votes

Baron actually has MR though.

Tis a nice day5 votes

It's current health. You'll never kill something with 1% current health per second

CoolKnightST1 votes

Would be intressting for tank junglers that start Hpen runes in the jungle. Not to mention Fiddlesticks

Passionlip1 votes

Why i can't upvote more than one time?

Silents4291 votes

I just wish we got new masteries in general.

The Soulforged1 votes

Why not just make it true dmg?

ShadowNinetails1 votes

I feel like this is another one of those suggestions where the question needs to be asked "Ok that's nice and all that you want to help "insert X class here", but what if "insert Y class here" takes it too?"

Example: Yes this will really help tank junglers...and bruiser junglers, assassin junglers, marksman junglers (for the few that are still played), mage junglers, basically every jungler that's keeping tank junglers down. But by all means, make my first clear as Vi even easier.

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