Kayle nerfs are totally out of place
Kayle: AD :: 52 >>> 50 Armor :: 28 >>> 26 AS Ratio :: .695 >>> .667 NEW :: P ranks are now based on Kayle's level rather than skill points
https://twitter.com/RiotRepertoir/status/1115475454217949184
As you can see, all Kayle nerfs are to her early game. Her early game is incredibly trash. That's intended. What would those nerfs solve? There are already 50% of the champions that you can't leave turret range. Now there would be more.
And the nerf goes even futher, because a lot of top lanners are buffed. Buffing champs like Fiora, which you could say it's an even lane now for Kayle, is practically turning the nerf even further
If** she needs nerfs**, then it's her late game power. That's where people have problem with Kayle
It's already annoying to play her early and incredibly unfun unless the opponent is weak because you are forced to idleness, this will make her gameplay even more unfun and it will solve nothing about the real problem Kayle has: late game.
If Riot finds her state now unbalanceable, then please revert the champion!
.....
But yes, I agree her late needs nerfs. There's a reason why people play Kayle safe, because her late guarantees so much power that she doesn't need to interact with the enemy other than E poke and wave shoving. Her magic waves should be enhanced (aka base damage and ap/ad scaling goes up), not this true damage shenanigan. How is someone going to survive her late game if she just range true damage waves them to death in 10 autos?