Mordekaiser buffs
Mordekaiser is one of those rare AP Bruisers that has a passive that in paper, looks extremely strong but in practice it really sub par. He's one of those unique champs along with Ryze that can be tanky while dishing magic damage. However Mordekaiser's lack of mobility and utility makes him highly unfavorable. Here are my suggestions to help him catch up and be on par with the rest of the top and/or mid lane champions. These changes are few but should be impactful while still keeping his playstyle. The words in** * bold italics ***represents new additions to the abilities.
---------------Iron Man (Passive)-----------------
Mordekaiser converts 35% of the damage dealt from his abilities into a temporary absorption shield (half as effective against minions and monsters).
Maximum shield strength is 90 + (30 × Mordekaiser's level). The shield decays by 5% per second after three seconds out of combat.
Reason: It will help him sustain during lane phase and without enemy minion management being too much of a burden
-----------------------------Mace of Spades--------------------------------- RANGE: 600 COST: 25 / 32 / 39 / 46 / 53 HEALTH COOLDOWN: 8 / 7 / 6 / 5 / 4
ACTIVE: Mordekaiser enhances his next attack, converting it to deal magic damage and replacing the base attack damage component with a base amount of damage. He swings his mace with such force that it echoes out and slows, striking up to 3 additional nearby targets*** and slowing them for 30% for 1.5 seconds.***
If the target is alone, the ability deals 65% more damage and doubles the slow. At max skill, it instead stuns the target for 1 second
Reason: It gives Mordekaiser utlility that he was lacking. Whether it be from disengaging or chasing.
----------------------------------------------------Creeping Death--------------------------------- RANGE: 750 COST: 26 / 32 / 38 / 44 / 50 HEALTH COOLDOWN: 20 / 18 / 16 / 14 / 12
ACTIVE: Mordekaiser creates a protective cloud of metal shards to surround an ally unit or himself for 6 seconds, increasing the target's armor and magic resistance and dealing magic damage each second to enemies within 250-range.*** If cast on an ally champion, they gain health equal to 35% of damage Creeping Death deals however you wont gain armor***
MAGIC DAMAGE PER SECOND: 24 / 38 / 52 / 66 / 80 (+ 20% AP) ARMOR & MAGIC RESIST: 15 / 25 / 35 / 45 / 55 (from 10 / 15 / 20 / 25 / 30)
Reason: This would give him a lot more utility that he is lacking compared to todays champions and provides a risk and reward factor of choosing whether to shield yourself or shield the ally. Not only that but his current Creeping Death is extremely awful and essentially useless in majority of cases. This would put a lot more viability.
What do you guys think of this? Yay? Nay? Suggestions? Please leave a comment and lets have a discussion. Riot wants more diversity? Well here's an example on what they could do.