Yasuo revisit.

The Ecdysiast·5/29/2015, 5:32:39 AM·1 votes·206 views

I've loved the wind-swordsman like no other since the day he was announced. His kit is interesting and unique, and provides a style of play unique to AA melee champs.

The issue, however, is that it was too strong. Not his Q being able to crit. Not his E's 1 second cooldown. Not his outrageous ultimate range.

It was his doubled crit chance.

And to compensate for that, they put a cap on his Q cooldown, lowered his flow amount, increased his E cooldown and decreased its damage multiplier, AND worst of all, they apparently shattered the wind that carries him to an airborn opponent by cutting his ultimate range in half.

ALL TO KEEP HIS DOUBLED CRITICAL CHANCE.

I loved his style, but they hurt him so badly without thinking about how fun he was.

My suggestion: Take away the doubled critical chance, and undo the other changes (Maybe keep the tweaks to Flow)

Hell, if I wanted a critical hit champ who has no interesting moves in exchange for getting lots of crits, I'd play Tryndamere .

TL:DR: BRING BACK ABILITY DIVERSITY. No more double crits, but undo ability changes. Yasuo Shouldn't just be a killable Tryndamere.

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