Mundo is becoming a Hardcounter to AP, can we finally say that Riot supports hardcounters?
http://www.surrenderat20.net/2017/07/712-pbe-update.html#balance
Masochism (E) Cost lowered from 25 health to none. [New Effect] Passive: When Dr. Mundo suffers magic damage, his magic resist is increased by 2% for 2 seconds, up to a maximum of 6/12/18/24/30% [Slightly reworked effect] Active: Dr Mundo's next basic attack will headbutt the enemy, dealing an additional (3% of maximum health) at the cost of 25 health from Dr. Mundo.
Upon activation, Dr. Mundo gains up to 60/100/140/180/220 attack damage based on missing hp
REMINDER THIS IS THE WORLD PATCH
We need a serious talk about this Dota2 has 93% of their champions played in pro and that for a real reason: hardcountering is a thing
the absolute rule of the nature in a moba to have all of your champion played in pro you need a niche, A UNIQUE one that isn't shared by any other champion in your class
But here is the thing: No hardcounter has been a rule to Riot since the night of times, but at the same time we have things like
ult
ult promoting hardcounters
you need a knockback/displacement to stop camille ult
you need a terrain/aoe cc like nami ult against kled ult
but now, with this mundo change it's becoming clear that riot understood that hardcounters are needed in a strategic moba if you want the pros to pick mundo you need to give them a reason: the reason here is countering massive magic damage comp
So from now, i'll just consider that riot promots hardcounters, and everytime a discussion about it happens i'll remind them this mundo change, and every recent design decision that was made
