I notice everyone's always complaining about the current Zyra
Y'all mind if I just spitball a completely new rework idea for her? You know, just because.
Passive: something about poisonous plants here Enemy champions that Zyra has affected with Crowd Control from her abilities become Marked for the duration of the CC. They deal 10/11/12/.../27% less damage to her and have her abilities enhanced against them. This damage reduction is halved against everything else. When Zyra falls below 40% health, all nearby Thorn Spitters and Vine Lashers gain 50% bonus attack speed, and the damage reduction of Marked champions increases by 50% against her.
Q: Aegis of the Vines (Cooldown: 9/8.5/8/7.5/7 seconds) Passive: Vine Lashers and Thorn Spitters last 3/4/5/6/7 seconds, and have 8 health points each. Active: Zyra spawns 1/1/2/2/3 nearby Vine Lashers. The short-ranged ones that slow enemies, you know. They spawn anywhere randomly within a 400-unit radius of her, but they tend to land in front of her, towards the nearby enemies. They prioritize Marked champions primarily, the most recent champion that has attacked Zyra secondarily, and the nearest enemy unit to each respective Vine Lasher tertiarily. This can work as both her waveclear and her self-defense.
W: Triggerseed (Cooldown: 0.5 seconds) Active: Zyra places a seed. But, after activating this ability, Zyra can press Q, W, or E to choose which type of seed she'll want to place down (So she'd have to press W+Q, W+W or W+E to place one seed, hence its short cooldown). These seeds go invisible after 0.5 seconds, and when an enemy champion steps on one, it fizzles out, slowing the Champion and triggering all nearby seeds within 450/525/600/675/750 units to unleash their custom effect: Q: Unleashes a Thorn Spitter that prioritizes the Marked champion. W: Releases a gas that poisons enemies in a small radius, meanwhile granting nearby Thorn Spitters and Vine Lashers 1/1/2/2/3 health per second, for 3 seconds. E: Unleashes a new type of plant (the Root Dispenser 9000) that lasts 5 seconds and shoots out only one surge of vines towards the nearest Marked champion that roots all enemies in its path for 0.75 seconds. Only one Root Dispenser 9000 shoots a surge at a time, and each plant shoots a new surge every 0.25 seconds after, refreshing the root duration. Only 4/5/6/7/8 seeds can be placed at a time.
E: Grasping roots (Cooldown: 12 seconds) Passive: Killing an enemy unit grants 1/1/2/2/3 health and an additional 2/2.25/2.5/2.75/3 seconds to all Thorn Spitters and Vine Lashers, but do not exceed their max health and time allowed. Active: Zyra sends a surge of vines in a target direction, rooting all enemies in its path by 0.75 seconds. Rooting a Marked champion guarantees that half (+1 if an odd amount are present) of the active Root Dispenser 9000s gain one additional surge to shoot towards the nearby Marked champions.
R: Rise of the Thorns (Cooldown: 100/90/80 seconds) Active: Zyra triggers all nearby seeds in a large radius and returns to her plant form for up to 8 seconds. During this time, she is untargetable, and all champions she currently has rooted have their root durations increased by 1.5/2/2.5 seconds. Activating this ability again will fire a single piercing thorn in a target direction, dealing 250/325/400 (+66% AP) magic damage. This damage is increased by 50% and dealt as true damage to Marked targets.
So, uh, what do you think? You like?
