My Tryndamere rework idea

Why Tryndamere·1/22/2015, 4:49:01 PM·1 votes·1,268 views

Tryndamere Tryndamere was my first champ i ever played in LoL i will admit he was no skill to play as and is op at the time, but over the years with all these new champions with their fancy mechanics (mostly pokes and escape) he is now pretty much is nothing. I Remember when he was a good top laner, but now he can only jungle which he isn't that good at. I came up with this rework in hopes for trynd to be a good top laner again and even a better jungle. these idea may seem crazy, but they are just idea i hope for feed back.

Also i am only going to play Tryndamere until riot does some sort of rework (Summoner Name: Why Tryndamere). Did my 10 rank game yesterday as trynd only won 3 out of 10. that kind of sad...., but anyway here what i have come up with.

Battle Fury:

He now has initial 10%/5% critical strike chance, but he only get 0.25% /0.3% critical strike chance per point in fury

(he will still have a maximum of 35% crt at 100 furry, but at least now he has a better of doing critical strike with less furry. So u don't have to get critical strike runes)

Blood lust: COOLDOWN: 16/15/14/13/12

Active remains the same.

new Passive: he still get attack damage bonus (5 / 10 / 15 / 20 / 25), but now he gains 0.35% enhanced healing from all sources for every 1% of his missing health.

(as trynd i realize that the bonus ad missing per health was kind of useless and the heal he gets with his active isn't much. I know it was meant to save him after using his ult while tower diving, but usually still dies. I say with this buff he get a better sustain and can be a good top again.)

**Mocking Shout ** COOLDOWN: 14

Active: he now gains 10 bonus attack damage for four seconds and taunt all surrounding champions. He gains additional (1/2/3/4/5) bonus attack damage for each champions that is taunted.

taunt duration: i have no idea. That is up to riot and you guys.

(i always thought that tryndamere slow was good but also annoying i think a taunt would make him a better ganker as a jungle and also a good team fight starter.)

Spinning slash: is the same.

Undying Rage: is the same. expect for the part where he gains health being below 3%.

You guys might think these idea are to OP, but as a tryndamere player i think he needs something like this.

16 Comments

Raith Alghul1/22/2015, 5:09:45 PM1 votes

The passive change takes away a bit of the counter play when playing vs him, which is keeping him from usng the minion wave to build fury so he can't crit right from the start and immediately bully the enemy laner. The bonus AD from missing health is there because it has synergy with his passive and ult, he can stay in the fight at 1 health and he has more base damage for crits, the healing amount is meant to give him some survivability withought making him able to run away at half health, he already gets some health returned automatically when his ult ends. He isn't a tank so he doesn't need a taunt, hard CC on high damage champions can easily become a problem.

LilxPaprika1/22/2015, 5:20:27 PM1 votes

the flat 10% crit would need to start at lvl 6 imo, too strong to start off with. maybe gain like 1% crit per level. instead and only get 0.15% critical strike chance per point in fury

Saevum1/22/2015, 5:26:20 PM1 votes

Last time i checked, he had some ap added on Q (i think) and E (im certainly about E).