My Tryndamere rework idea

Why Tryndamere··1 votes·1,268 views

Tryndamere Tryndamere was my first champ i ever played in LoL i will admit he was no skill to play as and is op at the time, but over the years with all these new champions with their fancy mechanics (mostly pokes and escape) he is now pretty much is nothing. I Remember when he was a good top laner, but now he can only jungle which he isn't that good at. I came up with this rework in hopes for trynd to be a good top laner again and even a better jungle. these idea may seem crazy, but they are just idea i hope for feed back.

Also i am only going to play Tryndamere until riot does some sort of rework (Summoner Name: Why Tryndamere). Did my 10 rank game yesterday as trynd only won 3 out of 10. that kind of sad...., but anyway here what i have come up with.

Battle Fury:

He now has initial 10%/5% critical strike chance, but he only get 0.25% /0.3% critical strike chance per point in fury

(he will still have a maximum of 35% crt at 100 furry, but at least now he has a better of doing critical strike with less furry. So u don't have to get critical strike runes)

Blood lust: COOLDOWN: 16/15/14/13/12

Active remains the same.

new Passive: he still get attack damage bonus (5 / 10 / 15 / 20 / 25), but now he gains 0.35% enhanced healing from all sources for every 1% of his missing health.

(as trynd i realize that the bonus ad missing per health was kind of useless and the heal he gets with his active isn't much. I know it was meant to save him after using his ult while tower diving, but usually still dies. I say with this buff he get a better sustain and can be a good top again.)

**Mocking Shout ** COOLDOWN: 14

Active: he now gains 10 bonus attack damage for four seconds and taunt all surrounding champions. He gains additional (1/2/3/4/5) bonus attack damage for each champions that is taunted.

taunt duration: i have no idea. That is up to riot and you guys.

(i always thought that tryndamere slow was good but also annoying i think a taunt would make him a better ganker as a jungle and also a good team fight starter.)

Spinning slash: is the same.

Undying Rage: is the same. expect for the part where he gains health being below 3%.

You guys might think these idea are to OP, but as a tryndamere player i think he needs something like this.

16 Comments

Raith Alghul1 votes

The passive change takes away a bit of the counter play when playing vs him, which is keeping him from usng the minion wave to build fury so he can't crit right from the start and immediately bully the enemy laner. The bonus AD from missing health is there because it has synergy with his passive and ult, he can stay in the fight at 1 health and he has more base damage for crits, the healing amount is meant to give him some survivability withought making him able to run away at half health, he already gets some health returned automatically when his ult ends. He isn't a tank so he doesn't need a taunt, hard CC on high damage champions can easily become a problem.

Why Tryndamere1 votes

[{quoted}](name=Raith Alghul,realm=EUW,application-id=3ErqAdtq,discussion-id=iRzzdFYx,comment-id=0000,timestamp=2015-01-22T17:09:45.206+0000)

The passive change takes away a bit of the counter play when playing vs him, which is keeping him from usng the minion wave to build fury so he can't crit right from the start and immediately bully the enemy laner. The bonus AD from missing health is there because it has synergy with his passive and ult, he can stay in the fight at 1 health and he has more base damage for crits, the healing amount is meant to give him some survivability withought making him able to run away at half health, he already gets some health returned automatically when his ult ends. He isn't a tank so he doesn't need a taunt, hard CC on high damage champions can easily become a problem.

that is all good in theory, against back in the day, but now all these new champs that have better sustain like Renekton ,better tower dive like Fiora and better poke and escape like Gnar. It all luck at the moment for trynd to be able to win a game.

Raith Alghul1 votes

Once you get a life steal item sustain shouldn't be a problem with the amount of damage Tryndamere deals, he can stand up pretty well to the champions you listed and he out scales quite a few champions, Riot is pretty unlikely to buff the laning phase of a hyper carry.

Why Tryndamere1 votes

[{quoted}](name=Raith Alghul,realm=EUW,application-id=3ErqAdtq,discussion-id=iRzzdFYx,comment-id=000000000000,timestamp=2015-01-22T19:02:16.179+0000)

Once you get a life steal item sustain shouldn't be a problem with the amount of damage Tryndamere deals, he can stand up pretty well to the champions you listed and he out scales quite a few champions, Riot is pretty unlikely to buff the laning phase of a hyper carry.

That can be said with any champ really who are given life steal. But trynd has a harder time cause if he try to go in and life steal something he just burst with Damage form champs like Renekton Fiora Jax JayceGnar Pantheon Teemo RekSai and is force to run back to tower not really getting a chance to heal. he pretty much just auto attack unlike them. i am not saying you are wrong, but trynd is not always good late game especially if he couldn't get any farm or kills.

Raith Alghul1 votes

trynd is not always good late game especially if he couldn't get any farm or kills.

That's the idea, if it was impossible to keep him down he would be too powerful, you need to be able to keep him from snowballing, his heal does have some base sustain to it but it's not meant to give him a free pot every few seconds, that's why the AP ratios were nerfed, the crit damage applies to the lifesteal so sustaining through auto attacks isn't that hard, he actully has it better than most.

Why Tryndamere1 votes

[{quoted}](name=Raith Alghul,realm=EUW,application-id=3ErqAdtq,discussion-id=iRzzdFYx,comment-id=00000000000000000000,timestamp=2015-01-22T19:46:28.792+0000)

That's the idea, if it was impossible to keep him down he would be too powerful, you need to be able to keep him from snowballing, his heal does have some base sustain to it but it's not meant to give him a free pot every few seconds, that's why the AP ratios were nerfed, the crit damage applies to the lifesteal so sustaining through auto attacks isn't that hard, he actually has it better than most.

But the thing is that he can be easily put down. I know the idea of trynd is to wait for level 6 so he can do something, but bye the time he his level 6 the enemy is level 6 or higher as well where they already have a lead with more gold and item. His ult maybe be op where he cant die for 4 second, but the only he got going for him at this point. I can admit i am not always good trynd player and he shouldn't be reworked to win any 1v1, but i think he just needs a little help some where.

Raith Alghul1 votes

Trynd is actually a great duelist and a bit of a lane bully Pre-6, he's one of the few champions that can crit early game which gives him quite a bit of power, if you are getting behind in gold and items it's not because of his kit, there is a diamond level Tryndamere main that I've watched before that gives tips on laning as him, I'll link to it once I find it.

Vesarixx1 votes
Why Tryndamere1 votes

[{quoted}](name=Raith alghul,realm=NA,application-id=3ErqAdtq,discussion-id=iRzzdFYx,comment-id=0000000000000000000000000001,timestamp=2015-01-22T22:22:10.059+0000)

Found the link

http://www.twitch.tv/vondill_

just saw one of his video where was toatally bad. Kind of prove how trynd is sometime just usless now.

Vesarixx2 votes

[{quoted}](name=Why Tryndamere ,realm=NA,application-id=3ErqAdtq,discussion-id=iRzzdFYx,comment-id=00000000000000000000000000010000,timestamp=2015-01-23T19:26:13.964+0000)

just saw one of his video where was toatally bad. Kind of prove how trynd is sometime just usless now.

You're using 1 video as a justification for a champ needing a rework? He got to diamond maining Trynd, ANY character can be bad if they get behind, there is absolutely no reason for a Tryndamere buff of any kind, I posted the link to help you learn to deal with the laning trouble that you are talking about not to show if Tryndamere is good or not. Also this rework would only end up making Tryndamere into a toxic champion, sincce a hypercarry should absolutely never have an AOE or even single target taunt.

LilxPaprika1 votes

the flat 10% crit would need to start at lvl 6 imo, too strong to start off with. maybe gain like 1% crit per level. instead and only get 0.15% critical strike chance per point in fury

Why Tryndamere1 votes

{quoted}

the flat 10% crit would need to start at lvl 6 imo, too strong to start off with. maybe gain like 1% crit per level. instead and only get 0.15% critical strike chance per point in fury

well 10% crit wouldn't always land but i think it be a great help to start getting furry again after using blood lust.

Saevum1 votes

Last time i checked, he had some ap added on Q (i think) and E (im certainly about E).

Why Tryndamere1 votes

{quoted}

Last time i checked, he had some ap added on Q (i think) and E (im certainly about E).

ap was nerf and is usless now.

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