Tryndamere rework idea Ver. 5

Why Tryndamere·4/5/2016, 5:51:25 PM·4 votes·1,300 views

Ok you guys didn’t like my Juggernaut idea; I will admit it was dumb. So here a new idea, which I hope isn’t as bad.

**Passive “rework” - Battle Fury: ** He no longer gain crit chance per fury, but instead his maximum fury is increase by crit chance and his attack no longer crt. Instead when he crits he deals 4% of target current HP and they bleed for another 4% of current HP At 100% crt chance he will have 200 fury

Q “rework” – Blood Lust: Cost 100% fury Passive: no longer gain attack damage when missing health, but instead he gain crt chance when missing health. also he gain a flat bonus crit chance. Active: is still the same.

**W “new” - War Cry: ** No Cost Active: almost like mocking shout where he slowdowns enemies that are running away from him, but he no longer gains attack damage, but instead gain increase movement speed depending on how much fury he has.

E “new”- Raging Strike: Cost 50% fury Active: his next attack gains bonus range and causes him to dash to his target. The damage is based on how much fury was spent.

R – Undying rage: is still the same.

Tell me what you guys think. Please don't burn me to much lol.

6 Comments

poppyisbestgirl4/5/2016, 7:14:57 PM2 votes

i don't like the cc removal on the E, that was one of his main weaknesses. Other than that though GJ i like it; you actually have to manage your abilities rage costs and give riot another way to balance the champion other than raw numbers. [slayer-pantheon-thumbs]