Tryndamere rework idea Ver. 6

Why Tryndamere·4/13/2016, 4:13:59 PM·5 votes·1,110 views

The only thing i change form my last rework idea is the passive, but not by much. This would help him more be of a split pusher or jungler.

Tell me what you guys think and if I should change any numbers.

Abilities:

Battle Fury

FURY: Tryndamere gains 5 Fury each time he lands a basic attack or takes physical damage, increased to 10 Fury on critical strikes or when he takes spell damage, and 10 Fury each time he kills an enemy. After not dealing or receiving damage for 8 seconds, Tryndamere loses 5 Fury per second. The maximum amount of Fury he can have is 100.

BATTLE FURY: Tryndamere maximum Fury is increase by Crit chance and auto attacks deal bonus 0.6 physical damage for each point of Fury he currently has and when he crit instead of dealing double damage he instead makes his target bleed for 10% of maximum health. The bleed will refresh on the target if he Crit on them again.

Ability Detail:

The bonus damage does not apply with life steal. IE will increase the bleed to 15% of maximum health. The maximum amount of Fury he can have is 200 so they highest amount of bonus damage he can deal is 120. Bonus damage deal half to minions and towers.

Blood Lust COST: 100% Current Fury COOLDOWN: 12

PASSIVE: Trynadmere permanently has bonus crit chance and gains additional crit chance per 1% health he is missing. ACTIVE: Tryndamere heals himself, increased for every point of Fury consumed.

Ability Detail:

BONUS CRIT CHANCE: 5% BONUS CRIT CHACNE PER HEALTH: 0.15/0.2/0.25/0.3/0.35%

MINIMUM HEAL: 30 / 40 / 50 / 60 / 70 (+ 30% AP) HEAL PER FURY: 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+ 1.2% AP) ]

**War Cry ** COOLDOWN :15 RANGE: 850

ACTIVE: Tryndamere gains Bounus Movment speed which is increase for every point of Fury he currently has and nearby enemies who have their backs turned to him are slow for 4 seconds.

War Cry cooldown is decrease by 0.5 seconds every time he lands a critical strike.

Ability Detail: MINIMUM BONUS MOMENT SPEED: 10% BONUS MOMENT SPEED PER FURY: 0.075 / 0.1 /0.125 / 0.15 / 0.175% SLOW: 20 / 27.5 / 35 / 42.5 / 50%

Raging Strike COST: 50% Current Fury COOlDOWN: 10/9/8/7/6

ACTIVE: Tryndamere next attack gains bonus range and causes him to dash to his target. The damage is based on how much fury was spent.

Ability Detail:

BONUS RANGE GAIN : 125 MINIMUM BONUS PHYSICAL DAMAGE: 10 / 25 / 40 / 55 / 70 BONUS PHYSICAL DAMAGE PER FURY: 1 / 1.25 / 1.5 / 1.75 / 2

Undying Rage COOLDOWN: 110 / 100 / 90

ACTIVE: Tryndamere instantly gains Fury and becomes immune to death for 5 seconds, during which his health cannot fall below 1. Undying Rage can be used even when affected by crowd control.

If Tryndamere is below 3% maximum health when Undying Rage ends, he heals to that amount.

Ability Detail:

FURY GAINED: 50 / 75 / 100

11 Comments

Photos of Ghosts4/13/2016, 4:53:44 PM1 votes

Question: in the passive, are you mixing up physical/magic and autoattack/spell, or are you really intending what you say? Are you saying his passive doesn't do anything regarding magic damage at all, and favors him against physical damage casters over autoattackers?

Tamur4/13/2016, 4:55:15 PM1 votes

I believe Tryndamere's problem is he has too much utility.

In this he has too much crit chance.

Passive - Undying Rage Static COOLDOWN: 110 / 100 / 90/ 80 (levels 1 / 6 / 11 / 16)

Tryndamere gains 5 Fury each time he lands a basic attack or takes physical damage, increased to 10 Fury on critical strikes or when he takes spell damage, and 10 Fury each time he kills an enemy. After not dealing or receiving damage for 8 seconds, Tryndamere loses 5 Fury per second. The maximum amount of Fury he can have is 100

Tryndamere instantly gains Fury and becomes immune to death for 5 seconds, during which his health cannot fall below 1. Undying Rage can be used even when affected by crowd control.

If Tryndamere is below 3% maximum health when Undying Rage ends, he heals to that amount.

Undying Rage cooldown is decrease by 0.5 seconds every time he lands a critical strike

Ability Detail:

FURY GAINED: 25/ 50 / 75 / 100

Q- Blood Lust

Passive - Trynadmere permanently has bonus crit chance and gains additional crit chance per 1% health he is missing.

Active: Tryndamere consumes his Fury, restoring 30/40/50/60/70 (+30% Ability Power) Health, plus 0.5/0.95/1.4/1.85/2.3 (+120% Ability Power) Health per Fury consumed.

W - remains the same

E - Rage Blade Tryndamere's next Auto-Attack has varying effects depending on current amount of Rage. 0-25: Deals 50/80/110/140/170 (+0.9 bonus ad) physical damage to all units in a straight line. 26-50: Deals 60/100/140/180/220 (+0.9 bonus ad) physical damage to all units in a straight line 51-75: Deals 60/100/140/180/220 (+0.9 bonus ad) physical damage to all units in a straight line, slowing them by 50% for 0.5s. 76-100: Deals 60/100/140/180/220 (+0.9 bonus ad) physical damage to all units in a straight line, slowing them by 80% for 0.75s, and gaining an attack speed bonus equal to 25/50/75/100/125% of the consumed rage for 4s. Cost: Consumes all rage Cooldown: 10

Ult Spinning Slash Cost: No Cost Range: 650 Cooldown 30 seconds

Tryndamere slices toward a target unit, dealing damage to enemies in his path. Tryndamere spins through his enemies, dealing 100/130/160 (+120% bonus Attack Damage) (+100% Ability Power) physical damage to enemies in his path and generating Fury.Spinning Slash's cooldown is reduced by 1 second whenever Tryndamere critically strikes. This effect is doubled against champions.