My Tryndamere Rework idea
If you just want to read the rework just scroll to the bottom.
was my very first champion when i started playing league around season 3-4 he was simple and had my type of play style. He was unstoppable if fed and could easily 1v1 most champs. Even now he can be a op no skill champ if fed, but he not really viable anymore with all these new champions that are out now.
He cant really go top anymore because he can just get run over by champs like


or out heal by champions like



I don't always get destroy when facing these guys at top, but there only like 40% success rate when I fight them. I am not the best trynd player.
He mostly nothing but auto attacks. which in theory would make him better as a jungler, but even there he not viable anymore. All these new champs have some sort of escape and supports have crazy cc. the only way for him to have a successful gank if your team mates cc your opponents. I know trynd has a slow but it only works if he behind the enemy with. It isn't hard to use, but usually they are already at their tower when you actually get to use it. Sure you can say he can use his spin dash to help get closer but than they would just use there on escape ability or some sort of cc.
It would just be better to play auto attack like

.
The only thing that makes tryndamere some what still playable and op is his ultimate. which can easily be stop by cc. He is useless in a 5v5 team fight and the only thing you can use him for is to split push, but yi can do a better job doing and he can team fight. he pretty much useless to the team if he plays bad or get outplay and not able to get any goal.
this rework that i came up has the goal in mind to make him more viable as a top laner or jungler again and to not be super op. As well to stop making spilt pushing his only option to win. He's a warrior not a back door coward. this is not to taken seriously, if riot does see this they can mess it around anyway they want. He really needs a rework.
passive:
Battle fury: it pretty much the same but now his crit damage is 150% instead 200% and max crt chance increase to 40 at 100 fury.
Q Blood lust: new passive when he crit he nows heals for (5/10/15/20/25) + 5% of damage dealt. passive is turn of when in cool down.
active is still the same.
W Fury shout: almost like mocking shout, but he no longer lower his enemy attack damage he now gains 5/10/15/20/25 attack damage and slow is now 30/31/32/33/35% the effects are double if he has 100 fury
E Spinning Slash is the same. maybe a shorter cd.
Update: if he spins on a target that is running away from him they bleed for few seconds.
update his ultimate.
R Undying Rage : Tryndamere gain a shield equal to his maximum health*current fury for 5 seconds. if he doesn't kill a enemy champion by then he is stun. If he gets an assist the stun if half. can still be use while stun/silence.
There you have it. let me know what you guys/gals think.