Tryndamere rework idea Ver. 5.5

Why Tryndamere·4/7/2016, 6:41:32 PM·6 votes·1,134 views

This is just a more detail version of my Tryndamere rework Idea. A lot to read. If you just want to see the simple version go here:

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/HEgAX37r-tryndamere-rework-idea-ver-5

Tell me what you guys think and if I should change any numbers.

Abilities:

Battle Fury

FURY: Tryndamere gains 5 Fury each time he lands a basic attack or takes physical damage, increased to 10 Fury on critical strikes or when he takes spell damage, and 10 Fury each time he kills an enemy. After not dealing or receiving damage for 8 seconds, Tryndamere loses 5 Fury per second. The maximum amount of Fury he can have is 100. BATTLE FURY: Tryndamere maximum Fury is increase by Crit chance and when he lands a critical strikes he deals 4% of targets current health and they bleed for 1% of Maximum health each second for 4 seconds instead of dealing double damage.

Ability Detail:

IE will increase the damage to 6% current health, but not the bleed. The maximum amount of Fury he can have is 200.

Blood Lust COST: 100% Current Fury
COOLDOWN: 12

PASSIVE: Trynadmere permanently has bonus crit chance and gains additional crit chance per 1% health he is missing. ACTIVE: Tryndamere heals himself, increased for every point of Fury consumed.

Ability Detail:

BONUS CRIT CHANCE: 5% BONUS CRIT CHACNE PER HEALTH: 0.15/0.2/0.25/0.3/0.35%

MINIMUM HEAL: 30 / 40 / 50 / 60 / 70 (+ 30% AP) HEAL PER FURY: 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+ 1.2% AP) ]

**War Cry ** COOLDOWN :15 RANGE: 850

ACTIVE: Tryndamere gains Bounus Movment speed which is increase for every point of Fury he currently has and nearby enemies who have their backs turned to him are slow for 4 seconds.

War Cry cooldown is decrease by 0.5 seconds every time he lands a critical strike.

Ability Detail: MINIMUM BONUS MOMENT SPEED: 10% BONUS MOMENT SPEED PER FURY: 0.075 / 0.1 /0.125 / 0.15 / 0.175% SLOW: 20 / 27.5 / 35 / 42.5 / 50%

Raging Strike COST: 50% Current Fury COOlDOWN: 10/9/8/7/6

ACTIVE: Tryndamere next attack gains bonus range and causes him to dash to his target. The damage is based on how much fury was spent.

Ability Detail:

BONUS RANGE GAIN : 125 MINIMUM BONUS PHYSICAL DAMAGE: 10 / 25 / 40 / 55 / 70 BONUS PHYSICAL DAMAGE PER FURY: 1 / 1.25 / 1.5 / 1.75 / 2

Undying Rage COOLDOWN: 110 / 100 / 90

ACTIVE: Tryndamere instantly gains Fury and becomes immune to death for 5 seconds, during which his health cannot fall below 1. Undying Rage can be used even when affected by crowd control.

If Tryndamere is below 3% maximum health when Undying Rage ends, he heals to that amount.

Ability Detail:

FURY GAINED: 50 / 75 / 100

7 Comments

poppyisbestgirl4/7/2016, 7:00:14 PM3 votes

10/10 fam noice

NightmareCrawler4/7/2016, 9:14:13 PM1 votes

My only complaint is that it still leaves his ult as this huge CC gutter otherwise get absolutely butchered by him. While I like the rest of the kit for how simplistic it is the ultimate still leaves something to be desired in terms of functionality and counterplay. Let's be frank here his ult is outright frustrating to play against unless you have a minimum of 3 hard CC spells to drop on his ass after he ults (and thats usually after blasting him with at leasta few high damage spells already unless your adc is fed to all hell). I love the fury gain aspect, I always have, but the refusal to drop below 1 hp for five whole seconds is just goofy and honestly almost too much, especially in terms of "soloq". I'm not sure what it could be but I feel one way to make it so that you have to opportunistically CC him is to remove the ability to cast that spell while under said effects.

Zorasama4/8/2016, 12:30:50 PM1 votes

I don't get it. Current Trynd main damage is his double damage crit, but your Trynd's crit sounds like a worse version of BotRK passive plus a bit bleed.