Tryndamere rework idea Ver. 5.5
This is just a more detail version of my Tryndamere rework Idea. A lot to read. If you just want to see the simple version go here:
Tell me what you guys think and if I should change any numbers.
Abilities:
Battle Fury
FURY: Tryndamere gains 5 Fury each time he lands a basic attack or takes physical damage, increased to 10 Fury on critical strikes or when he takes spell damage, and 10 Fury each time he kills an enemy. After not dealing or receiving damage for 8 seconds, Tryndamere loses 5 Fury per second. The maximum amount of Fury he can have is 100. BATTLE FURY: Tryndamere maximum Fury is increase by Crit chance and when he lands a critical strikes he deals 4% of targets current health and they bleed for 1% of Maximum health each second for 4 seconds instead of dealing double damage.
Ability Detail:
IE will increase the damage to 6% current health, but not the bleed. The maximum amount of Fury he can have is 200.
Blood Lust
COST: 100% Current Fury
COOLDOWN: 12
PASSIVE: Trynadmere permanently has bonus crit chance and gains additional crit chance per 1% health he is missing. ACTIVE: Tryndamere heals himself, increased for every point of Fury consumed.
Ability Detail:
BONUS CRIT CHANCE: 5% BONUS CRIT CHACNE PER HEALTH: 0.15/0.2/0.25/0.3/0.35%
MINIMUM HEAL: 30 / 40 / 50 / 60 / 70 (+ 30% AP) HEAL PER FURY: 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+ 1.2% AP) ]
**War Cry ** COOLDOWN :15 RANGE: 850
ACTIVE: Tryndamere gains Bounus Movment speed which is increase for every point of Fury he currently has and nearby enemies who have their backs turned to him are slow for 4 seconds.
War Cry cooldown is decrease by 0.5 seconds every time he lands a critical strike.
Ability Detail: MINIMUM BONUS MOMENT SPEED: 10% BONUS MOMENT SPEED PER FURY: 0.075 / 0.1 /0.125 / 0.15 / 0.175% SLOW: 20 / 27.5 / 35 / 42.5 / 50%
Raging Strike COST: 50% Current Fury COOlDOWN: 10/9/8/7/6
ACTIVE: Tryndamere next attack gains bonus range and causes him to dash to his target. The damage is based on how much fury was spent.
Ability Detail:
BONUS RANGE GAIN : 125 MINIMUM BONUS PHYSICAL DAMAGE: 10 / 25 / 40 / 55 / 70 BONUS PHYSICAL DAMAGE PER FURY: 1 / 1.25 / 1.5 / 1.75 / 2
Undying Rage COOLDOWN: 110 / 100 / 90
ACTIVE: Tryndamere instantly gains Fury and becomes immune to death for 5 seconds, during which his health cannot fall below 1. Undying Rage can be used even when affected by crowd control.
If Tryndamere is below 3% maximum health when Undying Rage ends, he heals to that amount.
Ability Detail:
FURY GAINED: 50 / 75 / 100