Let's talk: Ahri
Now, I won't simply just say 'LOAD OF BS OVERLOADED CHAMPION 100% CRIT ALL MOVESPEED FULL AD AP OP BROKEN CHAMPION GUT NOW'
Rather let's look into her pro's and con's Pro's: Safe pick in general, her Q makes her semi hard to gank and charm can really punish enemies when they trade with you + your ultimate makes you rather slippery Has good if not great burst damage, W+R alone late game will murder most squishy champions E is amazing for picks, no comment here R+Q makes her quite mobile, which also has the side effect of making her quite the kite mage Has lane sustain, assuming you don't run out of mana in 3 spells
con's: Charm can be hard to land against targets more aware at range as it doesn't have the fastest missile speed Doesn't have the longest range for her spells(kinda made up by the fact her ult exists) Two skill shots, you'll find that if you don't land these, until later on, your damage will be meh Eats mana early if your not careful
As for the problem I see for
, has to be her safety, lane safety or just in general being a safe pick. Charm makes her nuisance to trade with if you don't have the range to do it, unless they're idiots and spam it letting you take easy trades. W is effectively a free thunderlords if it homes in properly, and the back end of her Q hurts a lot. With sustain she can withstand some poke/trading and her Q gives decaying move speed. Her ult makes her really annoying especially when she pointblank fudgin charms you by dashing with it.
WARNING SOME AHRI BIAS BELOW As annoying as she is to play against, she shouldn't be hit that hard, and hey, she might get weaker once the tank update roles around bkuz #metashifts. I mean when i get the chance, I absolutely love playing her, would hate to see her get nerfed.
WARNING NOTICE NO LONGER APPLIES BELOW As for nerf ideas? -Increase early charm cooldown(ends the same at rank 5), this would give people more room to play around the cooldown(although it is already fairly long) -Increase her ult cooldown, either for all ranks or for earlier ranks only, so we have a longer window to punish her for using it -Give Q move speed boost a SET DURATION, rather then ending upon returning, no need to explain -Maybe, Q move speed scales with rank? rather then being as high as it is rank 1(after all she's going to max it anyways) -Q ms decays faster may also work
ideas from the boards -Q only gives ms if it hits someone, this seems like a good idea as to punish Ahri players for missing Q(however otherwise pointless since in all likely hood, you'll charm anyways, assuring a hit) -E charm duration increases the farther it flies, this seems like it'd hit her REALLY hard, but it would make diving an Ahri an actual option now cough
Downvote me to hell Ahri mains, I'm ready
or
anytime. I won't deny that she is in a pretty good spot right now. But i think the main reason as to why she is so strong right now is, because when people overextend against her, they can't save themself with