i hoenstly disagree here.
his AS was the best point to nerf, it just wasn't nerfed hard enough.
The idea behind lowering his as(especially base AS) is reduceing his synergie with
, makeing them and their actives a suboptimal choice for him.
The main problem with Zed is that he's a ad-caster/assasin, but he itemizes for dps and thus can easily kill tanks 1v1. Further more, thanks to the AA focus, he doesn't really need to land his Q, and thx to the double active+his own mobillity, it's impossible to kite him even with high mobillity champs.
In theorie, Zed is actually a healthy assasin, he needs 3sec to kill, he needs(should need) to stick those 3 seck to the target, and he needs to land his skillshot(s)
currently he bypasses all that by getting BotrK+yomuuns, going melee-adc with a 25% ad steroid and a 50% damage amp.
without those items, you could counterplay him better, actually stand a chance as a tank and he would be less threatening without ult while haveing less dps vs objectives aswell.
If simply scraping his AS to take away AA-centered builds isn't enough, i think lowering Q damage but increasing the damage for landing two Q(own+shadow), so he actually needs to land the double hit.
If he starts to one-combo people as ad-caster without needing to stick 3 sec to a target. simply lower his E damage and cd, so he needs to land two Es duering ult for a kill combo
as a sidenote, his splitpushing is what pushes him over the top, mostly resulting from his AA-focused build allowing to 1v1 tanks/bruisers with ease while shredding towers.