IMO a way to fix LoL in few steps
- Remove close to all lifesteal from game. Any leftover lifesteal is max capped at 5%.
- Compensate AD itemization for removing lifesteal. Reduce price and call it a day. Some AD items can have beefy MR/Armor buffs to conpensate for losing godlike status.
- Buff heal supports, heals, hp regen and healing items. From now on team has to pick one of CC, shield or Healing support.
- Add some sort of small hp regen mechanic for each lane for example "killing a minion heals for 5 hp"
- Because supports have bigger role, they should earn more so they can build not just support items
- Introduce some spellvamp, also hardcapped at some very low % (for example 2%).
- because ADCs lost huge chunk of their OPness, tanks defences should be altered aswell just in case.
- Remove Crit-RNG. From now on 1% crit = 1% more damage dealt with AA. IE bonus crit damage has to be changed somehow.
- Small fixes here and there to unforseen issues.
What it fixes
- ADCs can no longer heal for almost 300 hp per critical strike
- Supports become important. No more "Janna or Tresh" meta
- Ite gives Riot a huge window for creating new supports to fill the demand
- If assassin jumps at ADC, then he can actually assassinate ADC, instead being beaten up by lifesteal and crits.
- Thornmail becomes usefull
- No more RNGesus. That alone is awesome change for the better.
Let the downvotes commence~~~~