I'd be fine with losing the slow on GP R if the damage went up and happened more often
Why?
**Because it's supposed to be a strategically placed Orbital Strike, not just an AoE Slow Circle that generates free Assists **
Placing of it would become far more important and you get a lot more out of it if you can keep them inside of it
75/120/165(+20% AP) per second -------------> 100/150/200(+10% Bonus AD)(+20% AP) per second
Damage interval 1 second -----------------> .25 seconds
Slow 25% -------------------> 0%
Max Damage after 7 seconds
525/840/1155(+140% AP) --------------------> 700/1050/1400(+70% Bonus AD)(+140% AP)