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Can you look at buffing Tenacity to effect time airborne+distance moved for Knock-ups/Displacements?

oLnPeVerna··2 votes·941 views

They're so wildly prevalent now that tenacity is effectively useless, because what's the point of having 30-60% Tenacity when the enemy consists of knock-ups and displacements out the ass, juggling you around with 0 counterplay other than "play 40% CDR urf dodgeball every time you see an enemy" for the duration of the entire game?

7 Comments

Kazekiba3 votes

Riot puts knockups into the game specifically BECAUSE they dont interact with Tenacity. If they want a "minimum" duration hard CC effect they slap a Knockup on it and apply the longer maximum duration on top of it, like how Sion's Q and Nunu's W works.

DuskDaUmbreon2 votes

Because knockups already have such a short duration usually that it's not worth the potential complications involved?

oLnPeVerna1 votes

Are you implying Riot are so incompetent they can't code a simple numbers interaction like that without breaking the game?

DuskDaUmbreon2 votes

No. I'm saying that it'd have to function on a fundamentally different level than with other CC to function properly, which is incredibly complicated on a balancing level, and probably just as much of a coding mess.

Knockbacks and pulls are duration+direction+speed. Direction wouldn't be changed regardless, so here it's duration and speed that matters. Your change would mean that duration would be changed and nothing else. If Riot just changed duration that'd mean Blitz would only pull someone 70% his normal distance if they had Merc treads, which would make them an absolutely massive counter against him because it'd cut out him ever using E on his target as well, since he'd never be able to walk up to someone fast enough.

To prevent that sheer scale of balancing nightmare, Riot would have to have it increase the speed at which the movement happens, which means the guy who got pulled now has less time to react to being pulled than before, which is another huge nerf to low ELO where people now don't even get to get past the "oh shit Blitz pulled me" state of mind before the pull is over.

And how would Yasuo's ult even function then, if he hit someone with and without tenacity at the same time? Like there's no good way to code it.

And blast cone - That's also a knockup, just not one Yasuo can ult off of. Dragon knockback, Baron knockback from entering his space, Knockups to move you out of player-created walls...You could end up stuck in all manner of things then.

There's so many potential issues that arise from making tenacity affect knockups.

So no, Riot probably couldn't do it. Not because they're incompetent, but because it'd be a fucking nightmare to handle it, and it just wouldn't be worth the manhours to do, since cutting .3 seconds off of a 1s knockup isn't really that important.

Kazekiba1 votes

{quoted}

No. I'm saying that it'd have to function on a fundamentally different level than with other CC to function properly, which is incredibly complicated on a balancing level, and probably just as much of a coding mess.

And how would Yasuo's ult even function then, if he hit someone with and without tenacity at the same time? Like there's no good way to code it.

I think Yasuo R and Nami Q are Suspension, not knockups, which are technically tenacity-effected? That part is probably wrong, but I know the damage goes through whether or not you have the tenacity anyway

DuskDaUmbreon1 votes

...TIL. (Or maybe just remembered idk it's late and I'm tired).

I had heard Nami's Q was just a stun for whatever reason, and thought Yasuo's R was some weird special thing.

Pika Fox1 votes

Most long lasting displacements are affected by tenacity, as it has a stun duration as well.

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