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This item RNG needs to be fucking fixed, give everyone the same # of item drops ffs

oLnPeVerna··19 votes·6,871 views

You literally made a fucking new type of synergy just to COUNTER items, fucking make it so people don't get screwed with a shitty beyond fucking stupid 4 to 8 or worse component difference when minion waves happen.

I'm so fucking beyond god damn sick of getting a item 3070 and item 1057 AND NOTHING FUCKING ELSE while my enemies get item 1038 item 1038 item 1043 item 1043 item 1031 item 1038 and so on. It's not fucking fair and there's literally nothing you can do to counter it if you get fucked by bad RNG.

"Oh but you're just bad, just build X comp!" Yeah because you get guaranteed fucking champions during rolls I totally fucking forgot that that's a thing which occurs! OH WAIT THE CHAMP ROLLS ARE RNG TOO SO YOU CAN GET NO FUCKING COMPS AND GET STUCK WITH TIER 1 AFTER TIER 1 WHILE THE ENEMY IS GETTING THEIR 3RD FUCKING 2 STAR.

9 Comments

Pika Fox2 votes

No

Porglit2 votes

There are already item drop changes coming, which are live on PBE. Just be patient before raging hardcore.

oLnPeVerna3 votes

{quoted}

There are already item drop changes coming, which are live on PBE. Just be patient before raging hardcore.

Should have been fixed patches ago, and god forbid Riot ever hotfix something that would make everyone happy right? Gotta just keep everything miserable until they finally decide to give the players the changes.

njrk974 votes

{quoted}

There are already item drop changes coming, which are live on PBE. Just be patient before raging hardcore.

I mean do they address Item Quantity, not really, Riots has made it fairly clear they are doubling down on the idea of uneven items to make it less 'stale' itemization (Translation: If we equalize items drops people might start really realizing that our Item system is about as shallow as a small puddle and that there is like 4 strong items you build EVERY match and it takes too much effort to address weaker items, so we will just obscure the issue behind RNG.). In fact in general 'we have RNG' seems to be the only thing that is making Teamfight not a complete rip off of better autochess games and it seems like half the stuff people request are changed are not done because if they do tweak stuff then they start being less unique, of course not realizing the reason stuff like Uneven RNG and what not is not present in other Autochess games is because NO ONE LIKES IT and its bad design.

Romans VI XXIII1 votes

Yea until they remove the RNG drop rate of items I'm playing other Auto Chess games

Fluffy Prince1 votes

Literally just played a game where between start to murk wolves I got two items. I had five in total and three where from champion picks. Mean while my enemies, some had four fully built items and some had up to 6. I wouldn't complain too much but I've had five games in a row where krugs have dropped nothing not even coins.

Not to mention that it wouldn't show me my synergies even after restarting but I'm sure that's a known issue that's being worked out.

Just frustrating man.

AudioElf1 votes

Bravo.

Rubeido Montain1 votes

They need to make the game less RNG and tailor it to be more in line with league of legends. It needs an item shop where you can buy what you want and make your own comps. And people want to build all of their Champs with items not just one or two. What fun is it to have only 1 guy with items?

Take out the reroll and xp gain gold sinks and put in item shops to sink gold into.

SupportiveRebel1 votes

The RNG in the game should be about what you get, not the quantity, imo.

Same number of items. Same number of level 2 star and level 3 star.

IMO, for champs, every 3 rounds we should get a 2 star point we can then combine 3 to make the 2 star champ of our choice. Every 10 you get a 3 star point. So you are limited in how many you can get by a time variable, and also they can make getting the requirements easier (ie. champs you have and champs that share the most attributes with what you have have higher % chance of popping up, or something like this)

Huge power spikes like more items and more 2 star/3 star just isn't strategic or tactical, and it isn't fun at all.

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