With Ekko included, we have now had 7 champions in a row with some form of dash or blink
Last one without ANY form of dash or blink was
. Funny enough, of the last 10 champions released, he's probably the least played. Before Vel'Koz, we skip Yasuo and Jinx is the next one. Than after her we skip all the way down to Thresh, who has basically everything except a dash.
This mobility creep is getting fucking retarded. They should've stopped before they reached the point where a champion dashes every fucking auto attack
.
By the way, of the last 20 championso only
and
have no form of dash. But this isn't the League of Mobility.
.
I know no one plays him and so people tend to forget he exists, but he doesn't have a dash.
Has to be in the non-fighting burrowed mode, and the dash has a relatively slow travel time. The global dash only works on set up structures and can be easily disrupted. The global dash also has a global sound effect.
If this dude has no soldiers (like he uses them to damage a turret for example), he has no dashes. The dash can be intercepted by standing in his path.
Has a solid non-conditional dash. Both forms are nice.
can only dash to allied champions or minions. Unlike Lee sin, he cannot use his dash on wards and the range is relatively low.
targetted dashes that only work on enemies. This means he has no escape unless there is a non-threatening enemy that he may dash to. The dash is unique to standard dashes in that it may be disrupted by stuns (whereas every other dash can only be interupted by airbornes). Also has a blink that only works on airborne enemy targets.
non-conditional dash. Can easily be interrupted due to long cast animation.
needs to be charged to gain meaningful range.
non-conditional blinks. One is targeted (with a .75 second untargetability delay and is enemy cast only) the other, free target cast has a relatively low range (can't pass though certain walls)
2 dashes, both are enemy targetted only. 1 is long range and has a long animation, the other is short range and is also a big nuke.
1 dash that requires a charge up to gain meaningful, wall bypassing range. The other is an unconditional dash that is also a knockup that is her ultimate.
in there somewhere?