Alright RIOT you had your fun, now fix Rengar

JavelinJoe··2 votes·696 views

For the past month or so after his buff, he has dominated. He is way to stacked, and the #1 complaint is that there is literally 0 counter play to him. CC is nothing to him now that he has a built in cleanse. He can survive most if not all bursts with his gray health regen. He can roam invisible for a very, very long time with only at most 5 control wards to determine his whereabouts. He 100% crits when he exits his ult on a target, for massive damage. ANd a bunch of other needless utility/AD scaling BS.

I suggest the following alterations (at least 1 or more should be implemented, not necessarily all):

  • #Remove the 1.5s CC immunity after the initial cleanse Having that extra 1.5s is just making him impossible to contain and to keep away from damage dealers.
  • #If vision is on him while in brush, he loses 50% of his leap's range and also, the leap now has a short CD So It cant be spammed and because he is not surprising anyone when you actually see him in the brush nor do the bushes have a launch pad hidden in them to throw him. That is a major issue with him, he's just in-and-out of brush constantly, and if no vision, he gives almost no time for returned damage because of vision loss.
  • #Ult now has initial 50% crit chance, not 100%, and will increase with additional crit chance at a 1:1 (50% crit chance from items and runes = 100% crit chance on the ult) Basically so that if he wants that guaranteed crit, he either needs more expensive items or items with no AD stats.
  • #His 6th stack on his passive only applies to Kha'Zix It is his head, and his penalty for losing the challenge, and while although Rengar usually bursts way to hard for a Kha'Zix to really counter anyways, it is not impossible for a Kah'Zix to upset. However the additional 8 (+8% bonus AD) just adds to his uncountable kit, making him even harder to play against for those of us who are less mobile and less slippery than a Kha'Zix, in other words, most if not all true, marksmen ADCs (Ziggs is not an ADC), Mids, and basically anyone else who is usually 1 shot by Rengar.

These may be a tad excessive, but a decent nerf needs to happen and some form of counter play needs to exist.

5 Comments

datfatguy2 votes

I wouldn't mind a revert on that rework. New one is so boring to play. Press R and right click. Fun!

Weathered1 votes

He has nerfs on the PBE chill.

JavelinJoe1 votes

What is it?

Kledy McKledFace1 votes

If vision is on him while in brush, he loses 50% of his leap's range and it gains a short CD

just think about the ffort on scripting that...

jesus you want some rioters to kill themselves of frustration? :D

JavelinJoe1 votes

I don't think it would be terribly difficult. Barrow from the vision script from control wards to detect if a ward is in view, and tweek it for rengar to check if he is revealed somehow, if he is toggle a check. Or use the old "!" checker for warning players of invisible, nearby enemies script to simulate it. Then get distance to target and starting point location (like it does anyways) and just divide that number by 2.

I worded it poorly when I wrote the post (made it a bit clearer now), but the added cooldown would be always in effect, regardless if he is revealed or not, not only if revealed.

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