I see you guys want to change up the Runes system...
Please, for the love of God, don't make this keystones 2.0. Can we please just leave them being very basic and having limited influence on the game and balance so we don't add yet another complex, impossible to correctly balance variable to the game that just ends up making it feel like you don't get a meaningful choice of runes, you have to pick the most overpowered ones. Because that's basically keystones now and I'm hoping that debacle is corrected in this preseason.
Not to mention, it would just make the new player experience even more terrible. Please just keep them very basic with your potential changes, the current system is fine. Runes are just over priced as shit and there's a lot of noob traps out there.