Ezreal's passive should make his abilities deal X% more damage per stack instead of give AS
This is what the change accomplishes:
- Fits his theme of being an ability/based poke champion a lot better since attack speed on average AA range really doesn't
- Actually is a useful passive for AP Ezreal AND AD Ezreal instead of only being useful for AD Ezreal
- Playing around his abilities is way more fun for him and opponents over boring rightclicks
The value of X can be whatever Riot testers decide but just off the top of my head the value would be tricky to balance because attack speed is a much bigger damage increase at level 1 than at level 18 (Since (.5(.625)+.625)/.625 is 150% while (.5(.625)+.923)/.923 = 134%). However, the %bonus damage is multiplicative scaling and will always be a 30% bonus increase to damage while the %damage increase from 50% attack speed is less and less as Ezreal gains levels and builds items like trinity force.
Just an idea, what do you guys think? I thought it fits his theme WAY better than a boring old AS steroid