Ezreal's passive should make his abilities deal X% more damage per stack instead of give AS

FalconPawwwwnch··4 votes·344 views

This is what the change accomplishes:

  1. Fits his theme of being an ability/based poke champion a lot better since attack speed on average AA range really doesn't
  2. Actually is a useful passive for AP Ezreal AND AD Ezreal instead of only being useful for AD Ezreal
  3. Playing around his abilities is way more fun for him and opponents over boring rightclicks

The value of X can be whatever Riot testers decide but just off the top of my head the value would be tricky to balance because attack speed is a much bigger damage increase at level 1 than at level 18 (Since (.5(.625)+.625)/.625 is 150% while (.5(.625)+.923)/.923 = 134%). However, the %bonus damage is multiplicative scaling and will always be a 30% bonus increase to damage while the %damage increase from 50% attack speed is less and less as Ezreal gains levels and builds items like trinity force.

Just an idea, what do you guys think? I thought it fits his theme WAY better than a boring old AS steroid

2 Comments

The5lacker4 votes

Ez's passive exists to motivate him to actually autoattack. Making his poke even better is a bad idea.

This is like saying Lux should be able to proc her own passive with all of her abilities. "But she's a long range champion!" exactly, and long-range champions are very safe, so giving her bonus damage for being in AA range motivates people to get closer, trading in safeness for bonus damage. Exact same concept with Ezreal.

Hayaishi1 votes

I don't think Riot actually wants Ezreal to do more damage.

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