Too much lifesteal in this game.
[If you are an ADC main, you might not understand frustration other mains have while facing ADC. So, before you smash that downvote just think of how it feels about hitting your forehead against wall, cause that is the feeling soft-CC mage has facing against ADCs]
I'd like to start this with simple thesis:
High amounts of lifesteal is balanced as long as other side [mages] has hard-CC
At first, I was full of rant and hate against how much Lifesteal ADC can get and use. My frustration came from playing soft-CC mage against 3 ADCs. I couldn't do anything. What was truly infuriating is they (or 1 of them) were standing in my full burst combo OUTHEALING all damage. But then friend invited me to a game where I myself, as ADC, couldn't do anything at all due to insane amounts of CC.
So my thesis is quite simple. If you can stop ADCs from lifestealing, then you can win, right? Then what about mages with soft CC? Those who have only damage? And even being soft-CC, their damage is nowhere near stronger than heavy-CC champions?
Well, here's my second thesis:
High amounts of lifesteal is in NO WAY balanced if matched against soft-CC or no CC at all.
And I believe we have some serious problem here.
Lifesteal as a stat was buffed on every occasion Riot touched AD itemization. I don't mind variety. More items the better.
#But maybe.. Just maybe isn't it about time to make life steal as UNIQUE stat?
Or at least hard-capping it at some point?
I understand that ADCs deal most of damage, okay. But why they don't feel glasscannon'ish as everyone says they are?
I by no means believe that a champion who heals 30 ->100 in 3-4 AAs while being bursted by a mage should be called a "glasscannon".
From my POV a soft-CC mage is a glasscannon and quite ineffective one If I could add. Simply because he can't kill an ADC, he can't keep up with throwing damage against an ADC who heals on him. Then what exactly is the point of such mage?
Last thing I find highly unfun is:
For most of champions damage they received can be fixed only by a potion or going back to base, but for ADCs it's just matter of few hits on minions or jungle camp. I even saw ADC heal on... Rammus... With thornmail. i know ADCs job is to destroy tanks, but taking no damage from that? Isn't that the perfect example of stat getting out of controll?
TL;DR
Too much lifesteal makes this stat obnoxious. You are free food if you have no hard-CC versus ADC with lots of lifesteal.
EDIT:
FYI I am not asking riot to make mages stronger than ADC.
I know that in 1v1 I'll most likely lose. But I don't want them, ADC go away with full HP, as if nothing happened. That is super unfun and infuriating.
I also don't want ADC to hits a mob just few times and be full HP. That's also unfun to deal with ADC with "Warmog-Sorakas amounts of heal in 2 ADC items"