[{quoted}](name=Silly Neeko,realm=NA,application-id=3ErqAdtq,discussion-id=he4YsiEA,comment-id=000200000000,timestamp=2018-11-22T10:18:57.934+0000)
I just played a game where we had braum, kogmaw, udyr pushing down top and with the rift herald trying to charge up a hit we had the tower down from full health. It finally was able to do some damage to an inhib, and then when we were not able to get onto the nexus turrets before it was able to do some damage there. We did not have any demolish used on the towers.
Before, the tower would have been about 1000 hp before the herald hits after walking from one turret to the other.
It is not a baseless claim, it has more health but less resistances. The attack buff makes it so if you DIVE it is stronger, which i agree it is. I am now less likely to successfully dive as Leona which i was able to do before with good success rate early on.
The health buff for towers makes it appear to be falling slower. However after that turret plating falls off.... or you kill the first turret... the other towers are weak as heck against being damaged.
Yes, the plating makes the first one stronger. It is more durable. After that first 14 minutes of tower buff however the towers feel like paper, even with the health buff.
Maybe you need to play some more games?
Edit: Also understand that this thread itself is about FIRST IMPRESSIONS AFTER THE UPDATE? Yes, the thoughts may change still, however my impressions on the tower has remained the same even after day 2.
Dude Herald has been doing 60% of a towers hp all of last season. You're literally listing an anecdote that's entirely unimpaired by the balance changes. Literally go ahead and list whatever changes are making towers delete themselves faster, I promise they don't exist.
Towers sucked all of last season. They're marginally buffed and once plating is gone they still collapse very quickly. That's in no way "Incredibly weaker" than last patch.
Reminder, every turret change on 8.23:
PLATING Outer turrets begin the game with five temporary plates. A plate is broken for each 1000 damage dealt to the turret. (Plates don't have health of their own.)
PLATE STRENGTH Turret plating grants 40 armor and magic resist at game start
PLATE BREAKING Dealing 1000 damage to an outer turret also causes a plate to break, granting 160 gold (divided among nearby champions) and increasing the turret's armor and magic resist by 30 until turret plating falls off
BULWARK For 20 seconds after a plate is destroyed, the turret also gains Bulwark, granting an additional 25 armor and magic resist for each nearby enemy champion past the first. Multiple instances of Bulwark stack if multiple plates are destroyed within a 20 second window.
FALLOFF Turret plating falls off at 14:00, causing outer turrets to lose ALL armor and magic resist and making unclaimed plating gold permanently inaccessible
Turrets are literally more durable and give more gold
FIRST BRICK 300 gold ⇒ 150 gold (reduced to accommodate turret plating gold)
First turret gives less gold to compensate for new gold
HEALTH 3800 ⇒ 5000
AD SCALING 4 per minute ⇒ 9 per minute
AD CAP 180 at 7:30 ⇒ 278 at 14:00
ARMOR & MAGIC RESIST 55 ⇒ 0 (replaced by turret plating)
ARMOR & MAGIC RESIST SCALING +1 per minute ⇒ 0 (replaced by turret plating)
GLOBAL GOLD 50 (unchanged)
Outer turrets got 1200 hp but their resists drop to 0 after 14 minutes (MUCH LONGER THAN MANY LANING PHASES LAST PATCH AND MANY BEFORE).
AD SCALING 4 per minute ⇒ 9 per minute
AD CAP 250 at 28:00 ⇒ 305 at 17:00
GLOBAL GOLD 100 ⇒ 50
AD SCALING 4 per minute ⇒ 9 per minute
AD CAP 250 at 28:00 ⇒ 305 at 17:00
GLOBAL GOLD 150 ⇒ 50
AD SCALING 4 per minute ⇒ 9 per minute
AD CAP 230 at 28:00 ⇒ 285 at 17:00
GLOBAL GOLD 75 ⇒ 50
Gee, literally all of these changes are more AD.
Shucks, I can't find any rift herald or nexus changes either. In fact, the only neutral changes you could argue are major are minion buffs and they have a hard cap on their stats now and the changes aren't even relevant until 37 minutes other than some durability buffs.
You're either a liar or relying on pure anecdotes based on a few stomps. Both are bad feedback and once again, Riot is totally justified in ignoring it if you can't even create a basic argument for your point. Instead you listed some anecdotes, that's not an argument. I can just as easily say "Oh I fought a Lucian Pyke lane and they didn't kill tower instantly like that patch, therefor this patch is perfect"! That's not a satisfying argument on its own at all huh? I actually have to explain why that'd be the case to convince anyone, at least anyone who's not part of this "RITO DOES EVERYTHING WRONG" circlejerk.
Frankly, I wouldn't be using such harsh terms if you didn't literally say towers are weaker which has no objective basis in reality and you've offered nothing to substantiate it other than "Oh towers died really fast in my games, Herald couldn't even charge". Your exact scenario could've had last patch but because you experienced it on this one you're literally going around lying about how towers are nerfed.