A comprehensive translation of Board Yasuo threads
"Yasuo has 500 hp shield" ----------> "I wasn't able to proc his shield with a small amount of damage, then waited and burst him since i don't need magic pen against a non-mr/lvl melee champ"
"Yasuo windwall is bullshit"---------->"something is able to counter my point and click thousand billion of damage ulti
, or my no-counterplay adc point and click ranged high damage, please remove this, Also please remove
's W something shouldn't counter my CC"
"Yasuo is frustrating" ----------->"i know that almost every champ in the game are frustrating, but nerf/rework/remove yasuo because he doesn't let me be frustrating as an adc/mage"
"Yasuo no cooldown dash is stupid"-------->"i don't want to think about fighting yasuo outside of the lane or bait him outside of the lane in mid/late game, Give this shit a cooldown. Beside, why is a melee carry able to deal with my frustrating ADC orb walking?"
"Yasuo builds phantom dancer and frozen mallet, then isn't squishy anymore"---------> "Yasuo built one of the trashest item in the game that is expensive as hell for 30 damage, and i still lost when he needed a lot more attack speed for his Q, more crit for his ulti/passive/Q and no damage since without IE his crit is reduced by 10% and 25% for his Q, meaning that he killed me with like 100 AD"
"Yasuo double crit is free stat"--------->"yasuo has to spend gold to make use of his passive, but it's still free stat"
mages/adc QQ is like the wind, always by my side
PS: if you're having troubles against yasuo with any melee champ that isn't
, you may stop playing top lane.

most of them destroy the shit out of yasuo ,
is kind of weak right now so i don't know if he can.
. For me he is still a mid laner... even tho he is played top more than mid lol

Q: 1 sec, E: 0,5 sec, R: 1,5 sec = can keep 1 enemy out of combat for 3 sec max if landing all her abilitys perfectly, need to wait 60 sec cooldown she can do it again.
Q: 1 , R: 2 sec = can keep 1 enemy out of combat max 3 sec, need to wait 110 sec cooldown befor he can do it again
isn't a tank, remove his ulti utility
remove ulti vision nuking, why a skirmisher is able to reduce the range of some champs?
why an adc is giving utility and is able to disable someone from a long ass range?
Azir blocks hecarim in a corner with ulti
tell me what hecarim can do exactly