Looks like Riot is addressing damage creep via PBE changes
http://www.surrenderat20.net/2017/02/28-pbe-update.html
Pretty much every source of damage amp got nerfed on PBE
http://www.surrenderat20.net/2017/02/28-pbe-update.html
Pretty much every source of damage amp got nerfed on PBE
I AM SO FUCKING HAPPY RIGHT NOW.
Finally!
Maybe now you got an actual reason to pick a Juggernaut over a tank!
MAYBE VLAD WILL FUNCTION
MAYBE VLAD WILL FUNCTION
What do you mean? this didnt effect vlad that much except for the fact that vlad doesnt really use the ferocity tree
The less damage opponents deal, the stronger healing is, because they'll have a harder time cutting through it.
And everything in the game competes for his damage, which is ~80% of his entire purpose, and his tankiness and buildpath is pretty moot with the current meta.
As far as damage goes, a lot of his comes from smaller bursts every 3 seconds. If damage is too high, burst champions burst way more, and dps champs do about the same, but without the windows Vlad has to deal with.
it's beautiful
I never thought we'd see it happen all at once
that cleaver buff is suspect as hell though; I'm going to assume they're lowering its AD or something and we haven't seen it yet
I wouldn't blame them for lowing it to 25% reduction over 5 hits.
I'd say the item's a bit overloaded like Morello's, but then again all of the other juggernaut itemization has been nerfed pretty hard in total.
tbh I wish we had OG
back, with some add-on like a 50% shield for range or something
it feels so lackluster now, especially as a core item
edit: it's an AD nerf, down to 40 AD and it's got a new build path.
Same.
I miss being able to run
with full scaling armor/MR runes on
when you start to snowball.
900 damage TF procs, 270 damage Qs, and 800 HP Ws was fun, and was relatively cheap.
i hate that other classes basically came and fucked over juggernauts by being stupid with their items
went from a jugg item to a secondary carry item for the likes of Shyvana,
was reworked AGAIN to be an item for all AD fighters, and
was nerfed because of marksmen when there were 0 juggernauts that were over the line when it was at its best, and now it's really only picked regularly on Illaoi out of that group
frustrating af
[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=hXIMF9v2,comment-id=00000000000000000000,timestamp=2017-02-08T22:09:07.998+0000)
i hate that other classes basically came and fucked over juggernauts by being stupid with their items
went from a jugg item to a secondary carry item for the likes of Shyvana,
was reworked AGAIN to be an item for all AD fighters, and
was nerfed because of marksmen when there were 0 juggernauts that were over the line when it was at its best, and now it's really only picked regularly on Illaoi out of that group
frustrating af
To be fair, Shyvana is a Juggernaut.
And I don't mind sharing Cleaver and the rest with AD Fighters, particularly tanky ones like Renekton or Kled. It's when Marksman use them that we get issues.
shyv is an on hit juggernaut that item was like made for her.
[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=hXIMF9v2,comment-id=000000000000,timestamp=2017-02-08T21:45:08.227+0000)
tbh I wish we had OG
back, with some add-on like a 50% shield for range or something
it feels so lackluster now, especially as a core item
edit: it's an AD nerf, down to 40 AD and it's got a new build path.
Agreed.
I'd be fine if they buffed it back to it's original state, and made it melee only.
The main issue was Marksmans building it to get tanky, namely Graves.
You mean namely every marksman?
I pretty much never saw marksmen building Sterak's aside from Graves. Not in my games and not on stat websites. That's not to say it didn't happen, I did it once or twice myself, but from what I gathered it didn't seem to be too egregious or game-breaking in most cases.
As a defensive item it granted 15-25 (30-50) AD, 500 HP, and a 750HP shield.
Every pro game had it on every ADC.
Anywhere above plat ADCs were building it or Maw, sometimes both, and ignoring mages if there was a problematic one in the game.
[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=hXIMF9v2,comment-id=0000,timestamp=2017-02-08T21:35:49.079+0000)
it's beautiful
I never thought we'd see it happen all at once
that cleaver buff is suspect as hell though; I'm going to assume they're lowering its AD or something and we haven't seen it yet
Was a datamining thing. The full changelist on Cleaver is: New build path: Phage + Kindlegem + 1000 gold (total cost 3050, down from 3100) Health: 400 (increased from 300) Attack Damage: 40 (decreased from 50)
Still discussing whether that AD number is correct or if we should take 5 more out of it in exchange for either a bit more health or a bit less combine cost.
I actually think the changes are perfect; it strikes the exact medium between the original Juggernaut cleaver and the current one which is more of an everybody item
thank you for providing the whole list, too
Oh, on the topic of Juggernaut itemisation. Any plans on giving Steraks a bit of its original HP back?
That did happen to me once. I was quite sad that I couldn't use the shield proc because they did their damage so slowly.
Take anymore AD off it and some champions (Darius) might not function well.
While this is a good point since he just got nerfed, The fact that this will hurt Riven/Jayce and the like more than him means he might more or less fall where he already is..
[{quoted}](name=Riot Axes,realm=NA,application-id=3ErqAdtq,discussion-id=hXIMF9v2,comment-id=00000001,timestamp=2017-02-08T22:05:35.864+0000)
Was a datamining thing. The full changelist on Cleaver is: New build path: Phage + Kindlegem + 1000 gold (total cost 3050, down from 3100) Health: 400 (increased from 300) Attack Damage: 40 (decreased from 50)
Still discussing whether that AD number is correct or if we should take 5 more out of it in exchange for either a bit more health or a bit less combine cost.
I vote for dropping it down to 30 AD and buffing the HP even more.
Make it downright stupid to buy both Cleaver and LDR.
2nd option sounds neat!
would u want 35 AD for 500 health?
as squishy as champs who buy cleaver ussually are yes its a godsend.
[{quoted}](name=Riot Axes,realm=NA,application-id=3ErqAdtq,discussion-id=hXIMF9v2,comment-id=00000001,timestamp=2017-02-08T22:05:35.864+0000)
Was a datamining thing. The full changelist on Cleaver is: New build path: Phage + Kindlegem + 1000 gold (total cost 3050, down from 3100) Health: 400 (increased from 300) Attack Damage: 40 (decreased from 50)
Still discussing whether that AD number is correct or if we should take 5 more out of it in exchange for either a bit more health or a bit less combine cost.
Stop it, you're already killing top lane carries enough.
Is it too bad that champs like riven can build cleaver efficiently?
Why does riot pushes so hard for top to be a tank/juggernaut only lane?
Because some of those champions can't actually function anywhere else?
IF yiu take away anoher 5 ad, i'd vastly prefer higher hp over lower combine. Slot efficiency for lategame is already not that great for ad-casters and juggernauts overall if compared to mages and marksmen, so i'm not a fan of lowering that. More tankiness on the other hand sounds just about right.
At this point, not planning to take away any more AD. Any lower and bruisers/juggernauts start to get sad, which is a definite anti-goal. The cost is down to 3000, which makes the changes a definite gold efficiency increase.
I do expect that at this tuning point it'll still be purchased by lighter fighters like Riven (she bought it when it had these stats a couple seasons ago), probably some assassins, possibly a few marksmen. I'm fine with that; it's at least more clear what they're trading off to get access to this item, and there's a game health gain in not being able to convert 3 Long Swords into an anti-armor item in lane.
One question remains:
Who got fired?
Because I believe it's impossible for them to suddenly start caring after nearly 1.5 year.
hm maybe a reason to try and climb again.
Still have some ridiculous keystones tho.
Don't get your hopes up. Its a very minor cut off of a very large tumor.
Hey now, keystones are in a decent spot compared to all this % increases. #Don'tGutFervorDeadAgain2017
Keystones should push a playstyle via utility, not raw stats/damage.
Uh no? Windspeaks is terrible design since only people with shields can use it. Plus why wouldn't the DAMAGE TREE give DAMAGE KEYSTONES?
Stormraiders is just used by people who would use TLD but are so overtunned that they get away with it.
It's supposed to be the utility focused tree. Ferocity is the damage tree....
And that for 1,5 years of full tilt crying like the forum warriors we are
here have 5% off . . . i guess ill take it
Huh.
Didn't see that coming.
Hey Woonstruck! Your Dream came true!
yes! 2% less damage!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
look closely again
2% mastery changes.
Going from ~17.5% maximum increased damage to ~12.5%.
That's fairly significant when you consider some mages can drop 3k damage nearly instantly.
Nearly a 5% drop in total damage is good.