Lack of hotfix on Jhin Rageblade Bug is astounding

AirKingNeo··3 votes·2,136 views

Gamewarping bug is in commonplace with 100% reproduction rate, and somehow this isn't fixed?

Same thing with other bugs like auto attacks and turret shots attacking Kayn during his ultimate, Kayle's E not applying the passive from hunter's talisman, the color of Aatrox's passive and it turning red (with Hellbent down) if you die while Hellbent, auto attacks, in general, canceling if you lose range before a certain frame in the attack (happens often on Kayle), and not being able to ping abilities as ready that require targets in range (Kai'Sa's Q, Morgana's R).

All these previous bugs have been around for multiple patches and go unfixed. Now Jhin warps the game for an entire patch and still no one bats an eye? Isn't League supposed to be a competitive game? How is a game competitive if you intentionally let it break?

10 Comments

iPooUnicorns4 votes

It isn't a bug, it's working as intended.

AirKingNeo2 votes

By having rageblade and jhin's passive infinitely stack (though technically maxing at a point due to a decimal limit)?

Instead of AD x (1 + Jhin Passive + Rageblade), it's AD x (1 + Jhin Passive) x (1 + Rageblade) + (AD from RagebladeBonus x (1+Jhin Passive2)) + (AD from Jhin Passive2 x (1+RagebladeBonus2)) + (AD from RagebladeBonus2 x (1+Jhin Passive3))... and continuing forever until the bonus gets so small that it's reached the decimal limit.

Modl Ryden l3 votes

It's not a bug. It's working as intended with how the game stacks his stats.

Rageblade applies stat multipliers and attack speed bonuses per stack, then Jhin's passive applies stat multiplier for all the bonus attack speed he gains.

That's just the interaction. There weren't any preventive measures on either Rageblade's effect OR Jhin's passive.

AirKingNeo1 votes

No, the stacking works as I described in this comment below:

Instead of AD x (1 + Jhin Passive + Rageblade), it's AD x (1 + Jhin Passive) x (1 + Rageblade) + (AD from RagebladeBonus x (1+Jhin Passive2)) + (AD from Jhin Passive2 x (1+RagebladeBonus2)) + (AD from RagebladeBonus2 x (1+Jhin Passive3))... and continuing forever until the bonus gets so small that it's reached the decimal limit.

Slythion2 votes

Not a bug, just a gamebreaking case of abuse

NemeBro1 votes

What is the bug?

EarthyMadness1 votes

{quoted}

What is the bug?

The way his passive interacts with Rageblade's stacking gives him monstrous amounts of AD for stacking it, as it gives %AD and %attack speed, which feeds into his own passive AD, making Rageblade %AD scale even harder from the conversion of AS > AD

1v1 Terror1 votes

I think the bug is with the math. He is gaining too much ad per stack of Rageblade. Consider this: Rageblade fully stacked gives +24% bonus ad. 3 fire dragons give +24% total ad. Now a Rageblade jhin can get well over 1000 ad while he never could achieve those numbers before with triple infernal. Hence the bug

Akali is SO HOT1 votes

There is a recursive feedback loop with Jhin's passive and the bonus stats from rageblade that is granting him additional AD that he shouldn't be getting. It is going to be fixed next patch

5050BS2 votes

It is still a bug. Its called a DESIGN BUG and Riot needs to disable Jhin and fix it

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